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Hi ptanhkhoa, thanks for the link to the wiki information i am sure its going to be of great help.
i've now had time to test the GTBuildPA command and it seems to work as expected although sometimes the AI doesn't place the buildings in the correct locations. i am not sure why as it doesn't happen everytime.
depot 61,44 rax 61.5,41.5 (not sure if the GT/sc2 Handles the decimal points?) depot 64,41
as you can see from the vid the terran AI built everything correctly although by default the supply depots are built lowered :(
i've looked into possible ways of solving the prob and found: c_AB_DepotRaise c_makeStandard but i am not sure how to incorperate the commands into the script.
part of the script:
if (GTFinishIA(player, c_TU_SCV, 9) ) {GTBuildPA ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44));}
unfortunately i resorted to using the IF statement to control when the supply depot is built but wonder is there any way to incorperate additional commands to the GTBuildPA similar to the line below without generating an error or do i have to add the IF statement?
GTBuildPA ( player, c_TB_SupplyDepot_Alias, 1, c_TU_SCV, 9, Point (61,44)); <<<<would be cool but produces an error
at the moment the 6 pool script seems to work fine but until i solve the depot problem the terran AI aint got no chance :)
other problems i may face is when the depots and rax are built there's a real possibility that the scv's are going to be walled out.lol so i need some commands to control the scv's: lower depot move scv back to mineral line raise bunker
Hi ptanhkhoa,
thanks for the link to the wiki information i am sure its going to be of great help.
i've now had time to test the GTBuildPA command and it seems to work as expected although sometimes the AI doesn't place the buildings in the correct locations. i am not sure why as it doesn't happen everytime.
depot 61,44
rax 61.5,41.5 (not sure if the GT/sc2 Handles the decimal points?)
depot 64,41
here's a youtube vid of 2 modified GT AI's scripts in action
http://www.youtube.com/watch?v=3R_wMhgSyXA
as you can see from the vid the terran AI built everything correctly although by default the supply depots are built lowered :(
i've looked into possible ways of solving the prob and found:
c_AB_DepotRaise c_makeStandard
but i am not sure how to incorperate the commands into the script.
part of the script:
if (GTFinishIA(player, c_TU_SCV, 9) )
{GTBuildPA ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44));}
unfortunately i resorted to using the IF statement to control when the supply depot is built
but wonder is there any way to incorperate additional commands to the GTBuildPA similar to the line below without generating an error or
do i have to add the IF statement?
GTBuildPA ( player, c_TB_SupplyDepot_Alias, 1, c_TU_SCV, 9, Point (61,44)); <<<<would be cool but produces an error
at the moment the 6 pool script seems to work fine but until i solve the depot problem the terran AI aint got no chance :)
other problems i may face is when the depots and rax are built there's a real possibility that the scv's are going to be walled out.lol
so i need some commands to control the scv's:
lower depot
move scv back to mineral line
raise bunker
any help appreciated.