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These 2 variant function will help: + GTBuildPAI ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44),c_TU_SCV, 9) => Will build the Depot after the AI Started to train the ninth SCV + GTBuildPAA ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44),c_TU_SCV, 9) => Will build the Depot after the ninth SCV is finised.
The SupplyDepot will rise up when enemy come, not sure why it not happen in this case.
To control SCV, it is simple. The SCV run because of this function: GTPreventScout(player), just add some condition to GTPreventScout(player) function in the commander file or simply remove it.
To find a fault is easy; to do better may be difficult.
These 2 variant function will help:
+ GTBuildPAI ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44),c_TU_SCV, 9)
=> Will build the Depot after the AI Started to train the ninth SCV
+ GTBuildPAA ( player, c_TB_SupplyDepot_Alias, 1, Point (61,44),c_TU_SCV, 9)
=> Will build the Depot after the ninth SCV is finised.
The SupplyDepot will rise up when enemy come, not sure why it not happen in this case.
To control SCV, it is simple. The SCV run because of this function: GTPreventScout(player), just add
some condition to GTPreventScout(player) function in the commander file or simply remove it.