Lol! Yeah man the units aren't missing, they're only part of the campaign.. the online/skirmish games don't utilize the same units because they would throw the game seriously off balance..
Vernam7 mentioned adding support to use these units with his tool as an option.. not sure when it will be but if anyone can make it happen it's him.. keep checking the page for the tool.
well wtf. They just threw away some of the best units? I mean, the goliath would've been usefull; or maybe wraiths. Hell, I would've settled for valkrie which arent in either version of the game haha. There's hardly any anti-air units at all now. I don't see how It would throw it off balance and if anything just make the units weaker, right?
yourmaker... vikings are goliath+valkyrie... and to respond to the rest of this: Medic and the transporter from sc1 replaced by medivac(which fills in both units at the same time) Firebat+Vulture replaced by Hellion which matches the speed of a vulture and throws in some flames as a firebat Goliath+Valkyrie replaced by Viking which fits perfectly filling in both tasks of the ex-terran units (great anti air and great ground unit and the most useful thing about it is that it can actually change form if it has space(while in air towards ground i mean)at any time. Wraith ... replaced by guess who? banshee lol has cloak as wraith... (and no the fact that banshee attacks only ground does not mean it is weaker ... the viking fills in that even for wraith) Vessel replaced by raven due to 2 reasons: A: terrans needed some air support which could actually provide cover for the ground units and also to be able to harass enemies even tough that would be filled by hellions and reapers... B: vessel might have proven a nice unit in sc 1 but in sc2 it kinda would've failed with the new anti air capabilities that some ground units have so here comes raven with a seeker missile or turrets to disable the enemy from focusing on the raven or on other important units marauder which is also a firebat unit modified with grenade launcher is also a replacement to the vulture since the weapon is a grenade launcher so to not make this any longer any other units unspecified here are all having some abilities of the sc1 units just that not by a new unit but by more! hope this clarifies it ...
Anyone know why I can’t build medics in sc1? On level 9 (terran) now and they never appeared in the barracks. I have the academy and all other buildings and attachments but no medics!
hey when i play skrimish as terran i cant build medics firebats maybe some else have tryed to reinstall the game and sc2allin1
help plzz
178.21.93.xxx
here you have all units available in game(multiplayer):
http://eu.battle.net/sc2/en/game/unit/
the rest you encountered in campaign where kind of "bonus units" you could encounter only there.
Instead of medic(from sc1) use Medivac from Starport
Instead of firebat(also unit from sc1) use Hellion from Factory
Lol! Yeah man the units aren't missing, they're only part of the campaign.. the online/skirmish games don't utilize the same units because they would throw the game seriously off balance..
Vernam7 mentioned adding support to use these units with his tool as an option.. not sure when it will be but if anyone can make it happen it's him.. keep checking the page for the tool.
Thanks, I needed a good laugh today.
well wtf. They just threw away some of the best units? I mean, the goliath would've been usefull; or maybe wraiths. Hell, I would've settled for valkrie which arent in either version of the game haha. There's hardly any anti-air units at all now. I don't see how It would throw it off balance and if anything just make the units weaker, right?
67.115.215.xxx
yourmaker... vikings are goliath+valkyrie... and to respond to the rest of this:
Medic and the transporter from sc1 replaced by medivac(which fills in both units at the same time)
Firebat+Vulture replaced by Hellion which matches the speed of a vulture and throws in some flames as a firebat
Goliath+Valkyrie replaced by Viking which fits perfectly filling in both tasks of the ex-terran units (great anti air and great ground unit and the most useful thing about it is that it can actually change form if it has space(while in air towards ground i mean)at any time.
Wraith ... replaced by guess who? banshee lol has cloak as wraith... (and no the fact that banshee attacks only ground does not mean it is weaker ... the viking fills in that even for wraith)
Vessel replaced by raven due to 2 reasons: A: terrans needed some air support which could actually provide cover for the ground units and also to be able to harass enemies even tough that would be filled by hellions and reapers... B: vessel might have proven a nice unit in sc 1 but in sc2 it kinda would've failed with the new anti air capabilities that some ground units have so here comes raven with a seeker missile or turrets to disable the enemy from focusing on the raven or on other important units
marauder which is also a firebat unit modified with grenade launcher is also a replacement to the vulture since the weapon is a grenade launcher so to not make this any longer any other units unspecified here are all having some abilities of the sc1 units just that not by a new unit but by more! hope this clarifies it ...
nice comment bro, but anyway, I miss the voice saying "Goliath on line!" which gives me additional strenght, aura and focus in the game :)
and so you say that helions can handle both firebats and vultures job. so why do they include firebats in single player but no vultures?
217.131.81.xxx
Vultures are included in single player I believe, you just need to unlock them further on.
Anyone know why I can’t build medics in sc1? On level 9 (terran) now and they never appeared in the barracks. I have the academy and all other buildings and attachments but no medics!
142.163.198.xxx