Alrighty Ive been messing around with the editor for about a week now. Used to make UMS back in the day, so fairly familiar with how triggers work and such. Just running into a few issues.
Gonna see how many of these you guys can answer. :3
1) Patrolling. I have a thing for making units patrol on some of my UMS. It looks awesome. What trigger(s) would you guys recommend to make them effect patrol between, we'll say, two regions (or points)
2) "Credits" I noticed you can now diplay a "Cash" panel. Probably gonna be used to buy items (Wc3 style) but was wondering if anyone has figured out a way to use it rather then normal minerals (the panel looks sleek imo)
We'll say for instance buying a marine at the Barracks. Go. xD
3) (Last one) Making a computer player put units in a bunker. - Before, I could just set a base to "run on its own" and ta-da. the base at the "location" would do what I needed. Now I cannot seem to get a group of units (marines) to enter a rebuilt bunker on their own. Suggestions?
Thanks guys. Ill check back in a few. :3 See y'all in the Beta.
See thats another problem I have. I don't know custom scripts at all, and I can't think of any other way to add another ability to that list. It only shows "hold position" for me.
Yea credits have confused me to no end. lol. I'm working on trying to figure out custom resources now. That plus a leaderboard might work better.
There always seems to be a few ways to do triggers from my experience. I just cant figure out any of them! Haha.
I have also noticed that changing one thing in a trigger might open up other possiblites
I dont have the editoer open atm but like
"Order (Triggering Unit) to (Move targeting (Center of Region))"
changing it to (just a expample not real code)
"Order (Last created unit)
Might allow other options then hold or move... I was playing around and got a attack move to show up... I should have taken a screen shot and wrote down how I did it (now i cant remember how).. but ya playing around with the other parts of the trigger might open up more options in the part you want.
Howdy. :3
Alrighty Ive been messing around with the editor for about a week now. Used to make UMS back in the day, so fairly familiar with how triggers work and such. Just running into a few issues.
Gonna see how many of these you guys can answer. :3
1) Patrolling.
I have a thing for making units patrol on some of my UMS. It looks awesome. What trigger(s) would you guys recommend to make them effect patrol between, we'll say, two regions (or points)
2) "Credits"
I noticed you can now diplay a "Cash" panel. Probably gonna be used to buy items (Wc3 style) but was wondering if anyone has figured out a way to use it rather then normal minerals (the panel looks sleek imo)
We'll say for instance buying a marine at the Barracks. Go. xD
3) (Last one) Making a computer player put units in a bunker.
- Before, I could just set a base to "run on its own" and ta-da. the base at the "location" would do what I needed. Now I cannot seem to get a group of units (marines) to enter a rebuilt bunker on their own. Suggestions?
Thanks guys. Ill check back in a few. :3
See y'all in the Beta.
98.67.90.xxx
I used unit enters regain issue orders move .. you could make it what ever order you want
not sure on credits thing
Im still new to this map making thing so theres probley better triggers
See thats another problem I have. I don't know custom scripts at all, and I can't think of any other way to add another ability to that list. It only shows "hold position" for me.
Yea credits have confused me to no end. lol. I'm working on trying to figure out custom resources now. That plus a leaderboard might work better.
There always seems to be a few ways to do triggers from my experience. I just cant figure out any of them! Haha.
Just updating.
Messed around with the issue order trigger. Ending up working after all. Just a lot of stupid wording.
"Order (Triggering Unit) to (Move targeting (Center of Region))"
Rather then the other ones. So I got it, just took a lot of "Does this one work? no. How bout this one?"
Using Minerals rather then custom resources. They seem glitchy. Even when you have 0 it still lets you spend them.
And I just completely gave up on the bunker. I modified it to have a weapon and ta-da. Whatever. xD
I have also noticed that changing one thing in a trigger might open up other possiblites
I dont have the editoer open atm but like
"Order (Triggering Unit) to (Move targeting (Center of Region))"
changing it to (just a expample not real code)
"Order (Last created unit)
Might allow other options then hold or move... I was playing around and got a attack move to show up... I should have taken a screen shot and wrote down how I did it (now i cant remember how).. but ya playing around with the other parts of the trigger might open up more options in the part you want.
Yea different wording does change the effects quite drastically sometimes. The "Triggering Unit" one ended up working for me.
asd20180711
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