Latest: Blistering Sands

Blistering Sands
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Project Rank 1,711 out of 1,751 in StarCraft 2

Map Variants

Name Mode
1 v 1
Two players fight to the death.
1v1
Melee

User Comments

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  • In response to Blistering Sands

    Is possible to create more maps like this one ?

    Registered User
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  • In response to Blistering Sands

    Terran is probably my favorite to play. I always tech up to seige with their siege mode. Also, I always early tech up the marines hp add-on.
    Remember, reapers pwn light units so make about 1 reaper for every 5 marine you make.

    Marauders count as armor but they don't do additional dps against marines + reapers. So you'll have lots of rines. I'd say make only 5 marauders for every 18 light unit group you make.

    Then later, THOR IZ HEA!

    Anonymous
    202.70.115.xxx
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  • In response to Blistering Sands

    I hope we get some simanai with zerg or toss :]

    Private
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  • In response to Blistering Sands

    Its best to try and counter rush the AI after they've done their 2nd or 3rd rush. After around the 3rd rush (i think thats around 40 supply?), the ai will have many tanks, a couple of thors, and many medivacs (in addition to its huge army of rines & marauders). If you are able to defeat the 2nd rush with a decent amount of troops, you should immediately counterattack the AI because their base will lack defense units.

    Private
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  • In response to Blistering Sands

    Toss I think is easiest on this map. Templars with storm, and immortals. Given the AI focuses on infantry and doesnt micro them away from storms, 3-4 templars can easily defeat their armies.

    Private
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  • In response to Blistering Sands

    with zerg I kept on making the mistake of fast expanding and leapfrogging sunken colonies to natural with overlord creep generation. Its best to stay in base with zerg, and build second hatch inside. I did quick hive tech and mass roaches with all roach ups. Banelings were absolutely crucial for me. Since you can anticipate AI rush, burrow 3-5 banelings on ramp so when the infantry are bottlenecked, you can explode them underground (try to take out marauders).

    Private
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  • In response to Blistering Sands

    With terran, I owned ai with simple bunker leapfrogging for def. First two bunks at ramp, then after first wave, salvage them and put at natural. Build expo, make sure you teching for siege tanks ASAP. Siege tanks won the game for me. Once you have siege tanks, just put them on cliff in base, and a few behind bunkers. And if you cant handle the rest, then you probably cant handle the beginning def.

    Private
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  • In response to Blistering Sands

    with terran i just make 2barracks at 14/18 1 to pump marines 1 to pump maraunders the ai does always the same so 5mins for the first attack i stop making scv and only pumping alot troops so when the first wave comes i wipe him out.

    protoss is the same, just 3 gateways pumping zealots(make sure u got charge)

    zerg is the problem, i can't beat them:S

    Anonymous
    77.251.28.xxx
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  • In response to Blistering Sands

    I only use banelings sparingly. Banelings are only good for dropping in on bases or setting a trap if you know what the comp is doing.

    Just up the lings speed and attack and make some roaches. This'll help fight off their attacks. Lings with speed add-on takes down marauders fast. They don't do reapers so lings will live long. Later, just go muta + Ultra and you pwn them. Expand after the first wave and keep pumping units.

    Initial attack can be fended off with roaches + lings.

    Anonymous
    202.70.115.xxx
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  • In response to Blistering Sands

    Easy.

    With toss, just mass out first with zealots. Comp noobs it up with mass marauders. Marauders are bad against zealots because they don't do the bonus damage. They have marines as well but your stalkers will take care of them. Just research zealot charge. They take care of both marauders and marines.

    If you lag out the game, just get collosus and cover your air with a 5 group of phoenixes and it's gg for the comp.

    Anonymous
    202.70.115.xxx
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  • In response to Blistering Sands

    Why go ultra's? u can win the game b4 tier 3 units come into play. By the time im hitting his base im like 110/140 supply and all i do for early vespene is lay down a extractor at like 14/18 and start spamming zerggglings for early waves

    Anonymous
    70.8.193.xxx
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  • In response to Blistering Sands

    So what do you attack with when you play as the zerg, i cant seem to get much through since baneling cost a lot of vespene for suicide units so its hard to build ultralisks and stuff :/

    Anonymous
    174.23.129.xxx
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  • In response to Blistering Sands

    Its actually pretty easy with zerg. What i do is get about 4-5 banelings and have em burrowed (first wave just get bane/zergling and get ur banelings to deal enough damage to where they retreat) and create a minefield. when they get to close to my base and i feel im not ready for em i blow em up, otherwise i save em, when they bring tanks i move burrowed roaches under em and pop up and GG there dead :P

    Anonymous
    70.8.193.xxx
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  • In response to Blistering Sands

    units and you should be able to bypass his defenses and blow his base up with the banshees. Also, remember always build a BUNCH of scv's so that you can get a large enough defense to hold off the first few waves.

    Anonymous
    174.23.129.xxx
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  • In response to Blistering Sands

    2 armories, keep upgrading the air weapons and defense, and get the cloak upgrade. Keep making more and more banshees, and when they send tanks, cloak the banshees and blow them up. Always repair them and send the banshees to destroy the computer's expansions, retreat if they bring in a raven until you get 15+ banshees, after a few waves the computer stops producing masses of

    Anonymous
    174.23.129.xxx
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  • In response to Blistering Sands

    people in the bunker, then, hurry and make a factory with tech lab and set 2-3 seige tanks near the entrance (behind the ramp in siege mode) This defense should be able to hold off the first 2 waves, so you wont have to worry about it. Quickly make 2 starports with tech labs and 1 or

    Anonymous
    174.23.129.xxx
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  • In response to Blistering Sands

    To Jhig:
    Im not sure how to win with zerg, but with terran, set up a supply depot defense and the ramp, and dont try to expand until after the first 2 waves, makes 1-2 bunkers behind the depots and fill them with marines and a 2 marauders, get the upgrade that lets you put 2 more

    Anonymous
    174.23.129.xxx
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  • In response to Blistering Sands

    I can only seem to beat the ai with toss (mass immortals/psi storm/phoenix). I last for about 15 minutes with terran, or until AI gets tanks (the third attack). I cant do shit with zerg. Anyone do something that worked for them with T or Z?

    Private
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  • In response to Blistering Sands

    The AI does get somewhat weak in late game however.

    Private
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  • In response to Blistering Sands

    EXCELLENT MAP. My favorite map so far. AI is tough, probably lost first 5 matches or so, but AI not cheat. Unfortunately AI is only terran. I would like to see some more maps from siman.

    Private
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  • In response to Blistering Sands

    Good ai and stuff, keep up the work

    Registered User
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  • In response to Blistering Sands

    Very good AI 4 me. Good job. Without cheating AI, without unreal armies, just an excelent balanced AI.

    Anonymous
    83.31.4.xxx
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  • In response to Blistering Sands

    this is the original map or have ai on?

    Lieutenant
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