Map Variants
Name | Mode |
---|---|
1 v 1 Two players fight to the death. |
1v1 Melee |
2 v 2 Two teams of two vie for dominance. |
2v2 Melee |
Free For All All players fight until only one remains. |
FFA Melee |
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tis map dont work for me. im using vernam7's launcher. does anyone experience this also?
death link..please reupload buddy
i want to play this with this map
tanks maps
201.130.133.xxx
fcuk you all for not telling us how to use these maps, where to place them and so on!
89.18.21.xxx
guys.. where should i put the map into? i downloaded the map, but don't know where to copy to .. please help.. please ~~
118.100.92.xxx
Good map :D thx
Good job. Thanks.
how do you even complete this map? after a few minutes all the creeps rush in. -_-
202.156.11.xxx
Yeah I like this map. Kind of traditional but pretty fun.
Replays can't work with map cache in patch 0.4 ? Any idea ? old replays works fine , but replay in 0.4 can't work , The error message once again appear "one or more file ...."
Please help me on this
123.20.111.xxx
It's already patched to the actual version
194.226.251.xxx
I replaced the Wings of Liberty SC file with one from bitgamer that puts the AI on hard, no need to mess around with triggers.
78.145.146.xxx
@vEstrum starcraft2 should autopatch, maybe that's your problem? After you install it it should patch once
And I've been screwing with the various AI script commands, neither AISetAPM, nor AISetDifficulty seem to do anything at the moment. however I managed to set the AI to debug mode. You can overwrite files in the main archie by putting different ones in the map archiv
I figured out how to increase difficult... a little bit, the main problem is much of the AI code just isn't there =(
64.171.133.xxx
Guys, need your help.
Can anyone tell me, HOW do you play these AI maps? Every time I'm trying to load one, I'm getting the "unable to load map" message and it shows me main menu with "invalid version"
SC 0.4x
Using lazylaunch
Downloaded whole bunch of cache compilations
Standard maps from cache work just fine
94.51.147.xxx
Ha! I found a whole bunch of script files in the installer, just search for *galaxy* and you'll find a good number. Also I updated winmpq to the latest version 1.66 and it works now lol
64.171.133.xxx
Wow that's stupid. Idk if my version of winmpq is broken or something because almost all of the text files extracted as a huge list of NULLs. That's why I missed that file. >.<
It was one of the first ones I checked. Thanks for giving me a reason to check it again.
64.171.133.xxx
forgive the typos, my hands are freezing in here
@wd40bomber7:
from what i can see the triggers ar actually help in the mapscript.galaxy file
you can open it by using a text editor
so far the onyl way of turning on ai was by a trigger that started melee, so there might be a way, even if we have no idea how the triggers work
Interesting, this was done by modifying the Objects file held within the map archive. It's just an XML file and is pretty easy to figure out if you're looking for it. Nice job, now I only wish I knew what file governs turning on the AI. And no you can't do anything based off of map script. The triggers file is just a whole bunch of NULLs. A lot of the files are actually. Strange...
64.171.133.xxx
Wow that took a very long time to get through. But really a lot of fun to go through.
Where do you put the file?
24.11.168.xxx
Nice job, do you think there might be a way to load AI for the computer via triggers/scripts?
And not joking of course check the gold and gas ... http://19434.net/sc/gold.Jpg
78.8.42.xxx
Change in RaceData.xml gold and gas to 10000000 is much better than standard 50 ;>
78.8.42.xxx
Thanks !
More maps plz
178.95.15.xxx