Latest: Big Game Hunters

Big Game Hunters
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Project Rank 1,601 out of 1,751 in StarCraft 2

User Comments

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  • In response to Big Game Hunters

    hi, when i try to create a map i get error INVALID MAIN STATE script logic error or something like that please send me an e`mail at Bradea_Codrin@yahoo.com with your response :'( thx in advance

    Anonymous
    79.119.24.xxx
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  • In response to Big Game Hunters

    hey I borrowed your map... and modded it... thanks :D

    Sergeant
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  • In response to Big Game Hunters

    I'm also getting the "invalid main state" error for computer players on custom maps. Anybody have a solution?

    Anonymous
    75.134.108.xxx
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  • In response to Big Game Hunters

    amazing remake great job!

    Private
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  • In response to Big Game Hunters

    Nice work, I've uploaded a Patch 8 compatible version for ai/launcher use here: http://sc2.nibbits.com/maps/view/132248/big-game-hunters-patch-8

    Still no launchers yet for patch 9/10 :( Tedious mapinfo converting will have to do for now.

    Corporal
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  • In response to Big Game Hunters

    looking good keep up the work

    Captain
    avatar
    Battle.net
    Name:
    DigiNeko
    Realm:
    US Beta
  • In response to Big Game Hunters

    Anytime I try to play vs the blizzard AI for this map or any galaxy editor map (through the galaxy editor) I get invalid main state for each of the computer AIs and they only mine and do no build. Any way to fix this? I'm playing on patch 9. I've tried reinstalling the game twice.

    Anonymous
    184.56.32.xxx
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  • In response to Big Game Hunters

    It is not a replica of Big Game Hunters, it is an adaptation for Starcraft's 2 gameplay and mechanics. It is a small map best suitable for rushes, micromanagement and plenty of action.

    Private
    avatar
    Battle.net
    Name:
    Eitiosaros.mihai
    Realm:
    EU Beta
  • In response to Big Game Hunters

    How is this BGH? The idea of BGH was unlimited resources. This map is remake of The Hunters original map (a nice one tho, realy love it:))
    To make it true BGH, you'd have to double number of mining nodes at each expansion (to a total of 16 mineral patches ans 4 vespene geysers per base) as well as increasing the stock of resources in each node about ten times.

    Registered User
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  • In response to Big Game Hunters

    Simply load the map with Starcraft Edit and run Test Map. It uses Blizzard Ai. You need to have patch 9

    Private
    avatar
    Battle.net
    Name:
    Eitiosaros.mihai
    Realm:
    EU Beta
  • In response to Big Game Hunters

    This map doesn't work with lazylaunch... There isn't any way to load it?

    Anonymous
    81.202.189.xxx
    avatar
  • Project Contributor In response to Big Game Hunters

    Map redone, used cliffs, balanced the placement and the size of ground for each player. Balance resources and much more. :P i liked your ideea for the destructible rocks in the centre.

    Private
    avatar
    Battle.net
    Name:
    Eitiosaros.mihai
    Realm:
    EU Beta
  • In response to Big Game Hunters

    lol, that'd be quite a sight. Likely because it lacks cliffs. For some reason it looks a lot better in that preview than in the editor. Maybe because of the color of the water.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • In response to Big Game Hunters

    What Program do you use to lunch this?

    Cuz it won't load up for me

    Error

    Anonymous
    76.103.83.xxx
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  • Project Contributor In response to Big Game Hunters

    your verssion is better, because it uses cliffs and it seems that my map have one glitch: zerg's creep is growing under the water :(

    Private
    avatar
    Battle.net
    Name:
    Eitiosaros.mihai
    Realm:
    EU Beta
  • In response to Big Game Hunters

    I'll download this and compare it to my version. ^.^

    Update:

    I checked it out and I'm gonna be brutally honest with ya, it's pretty ugly, only resembles the old version in how its water and resources are placed, and there are pieces of connected land and areas of water that shouldn't be there. The connected lands that shouldn't be there are only blocked off by trees (which also shouldn't be there). The path-blocking for the water is VERY sloppily done. Nice try though.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • In response to Big Game Hunters

    Ah cool I didn't think about doing that :)

    Addict
    avatar
    Battle.net
    Name:
    zeeg.227
    Realm:
    North America
  • In response to Big Game Hunters

    I didn't use cliffs, instead I used path blocker for units to not get in water. yes there is hilly terrain and and shallow waters. sorry for my english.

    Private
    avatar
    Battle.net
    Name:
    Eitiosaros.mihai
    Realm:
    EU Beta
  • In response to Big Game Hunters

    Did you manage to get the cliffs setup? or is it just hilly terrain?

    Addict
    avatar
    Battle.net
    Name:
    zeeg.227
    Realm:
    North America
  • Project Contributor In response to Big Game Hunters

    Fixed Gas placement and textures missing.

    Private
    avatar
    Battle.net
    Name:
    Eitiosaros.mihai
    Realm:
    EU Beta
  • In response to Big Game Hunters

    I've been working on a The Hunters version for this. I'll upload it asap.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • In response to Big Game Hunters

    i think that this map has error

    Anonymous
    121.136.140.xxx
    avatar
  • In response to Big Game Hunters

    Is anyone else having problems with the ai after updating to patch 9?

    Registered User
    avatar

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