Latest: The Hunters

The Hunters
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Project Rank 1,589 out of 1,751 in StarCraft 2

User Comments

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  • In response to The Hunters

    You maybe should put 2 gaz on natural expands.. The gameplay is now very different, 1 gaz is not enough like it was in Sc1

    Anonymous
    127.0.0.xxx
    avatar
  • In response to The Hunters

    Hey change the texture to xil, looks more like the original hunters. Oh and is their anyway to get rid of all the cliffs?

    Registered User
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  • In response to The Hunters

    The tower in the center is pretty much useless. As long as you stand in the middle, you have the vision, it's granted.
    You should put towers just before the center, on the path to the naturals. They should be close to the natural to belong to the player having them, but close enough to the center so that they aren't easy to hold if someone is pushing.

    Private
    avatar
    Battle.net
    Name:
    NoobiZ.noobiz
    Realm:
    EU Beta
  • Project Contributor In response to The Hunters

    @ike
    Currently you can only do it via the editors test feature, Blizzard will eventually release a patch allowing one to publish the maps and play with friends.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • In response to The Hunters

    Hey... How does one go about launching the.sc2maps, as opposed to the .s2ma ones?

    Anonymous
    24.179.218.xxx
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  • In response to The Hunters

    Thanks. I wish I could play it. I have no key. :(

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • In response to The Hunters

    Good work! The Hunters is my favorite map of all time


    Do you guys think I should keep or remove the Xel'Naga tower?

    Is it possible in SC2 maps to have "map options"? Like when you create the game lobby, players could agree on some custom setting like that before starting the game..
    I'd vote against it though. Hunts is a scouting game.

    Anyway, I like your map, looks very clean and nice, and correct. I can't wait to play Hunters in SC2 !

    Anonymous
    84.210.106.xxx
    avatar
  • In response to The Hunters

    @dcramer
    Ya, I noticed that. Thanks a lot.

    @h4rr0d
    I was thinking that, but I noticed how the vespene geysers in the original were farther away and more sparse in the expansions. I did this to maybe make it a little more like that, not much gas, but still available. If you still think I should add 2 geysers to each expansion, I shall.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • In response to The Hunters

    The watchtower in middle is nice touch, makes the middle even more important than in original. I'd love to see 2 vespene geysers at each expansion to keep the map in line with SC2 standards tho.

    Registered User
    avatar
  • In response to The Hunters

    u need a map more longer than this. this map is a good replica, but very tiny.
    thanks

    Anonymous
    80.38.136.xxx
    avatar
  • In response to The Hunters

    hey how do i play this map? or any custom made maps guys. please help me.

    Anonymous
    70.70.236.xxx
    avatar
  • In response to The Hunters

    I think it's a nice addition. Have to see how it plays out in actual melee though.

    (I featured your map btw, nice work!)

    Addict
    avatar
    Battle.net
    Name:
    zeeg.227
    Realm:
    North America
  • In response to The Hunters

    Do you guys think I should keep or remove the Xel'Naga tower?

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America

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