Latest: StarChess

StarChess
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Project Rank 1,503 out of 1,773 in StarCraft 2

Player Information

  • Neutral (Neutral)
  • Player 1 (Human)
  • Hostile (Human)
  • None (Hostile)

User Comments

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Page 2
  • In response to StarChess

    Nice map, I had a lot of fun!

    Private
    avatar
    Battle.net
    Name:
    Hedroks
    Realm:
    EU Beta
  • In response to StarChess

    I think it's worth a shot for me even though I was never a chess fan, is it possible for you to include like a mini tutorial on playing chess somewhere in the future? Teh, great job and great idea.

    Registered User
    avatar
  • In response to StarChess

    Very, very good!!
    Enjoied playing it - only my girlfriend didn't like it- she always lost xDD

    I'd rate it 8/10 as i think there are very litle thing to improve.
    Most of it is only Eye-Candy,
    and I know, some of this was allready mentioned. anyway...

    1- for example i'd change the attack- animation depending wether the target is biological, or mechanic.
    for example: Reaper shot with Pistols on bio.
    and throw charges on mechanics.

    2- some terrain arround the "battlefield"

    3- change how many times a unit have to shot on a specific unit.
    for example: Marauders need one shot for an Marauder, Reaper, Ghost- and one or two shots more for an tank

    4- this one is the really importent one!!!
    Give the King an Self-Destruct Abillity (Give Up)
    as i always ended up chasing my Girlfriends One and Only King arround the Battlefield!

    Registered User
    avatar
  • In response to StarChess

    Thanks i was getting bored now i have something to do xD

    TAC 2
    Private
    avatar
  • In response to StarChess

    i've just played this. Awesome!

    Private
    avatar
  • Project Contributor In response to StarChess

    I'll do so. But first i have to write the triggers for castling :/ much more difficult than i thought.

    Private
    avatar
    Battle.net
    Name:
    Fyrby.fyrby
    Realm:
    EU Beta
  • In response to StarChess

    nice job bro, you should make it so each player can choose the race of their chess pieces, but that can wait till we can play custom games online ;D

    Private
    avatar
    Battle.net
    Name:
    xBlinkedx
    Realm:
    North America
  • In response to StarChess

    Very nice in general, I do think you could shorten some of the moves though. The pawn doesnt really have to do a cheer/dance everytime it kills something and a host of other things. Alternatively, you could implement an option to quicken/skip some of these.

    Lieutenant
    avatar
  • Project Contributor In response to StarChess

    @names:
    Marines as Pawns? Yeah i'll think of that. Making moves that kill the King? Hey that was exactly the old version ^^. It was so much work writing the triggers for check, checkmate, stalemate... But of course I can build an option to turn it off again ;) maybe next version in one or two days. The Protoss are coming!

    @rebb:
    Thx and good luck :).

    @terran:
    No problem. Hey now i know the English word for it :). I am from Germany and here we call it Rochade ^^. Doesn't sound German, so i thought it would be used in all languages. (I'll change it in the description ;))

    Private
    avatar
    Battle.net
    Name:
    Fyrby.fyrby
    Realm:
    EU Beta
  • In response to StarChess

    Castling
    Castling consists of moving the king two squares towards a rook, then moving the rook onto the square over which the king crossed
    tnx again

    ps:
    sorry its same as Rochade

    Captain
    avatar
  • In response to StarChess

    Cool, i'm also working on a Chess-Map. Very nice

    Anonymous
    217.85.94.xxx
    avatar
  • In response to StarChess

    Could you make it so that both players can make moves that will cause the King to be killed? Right now the ONLY way for either player to win is checkmate :S

    Aside from that, good work. I especially like the Reaper as the Knight, good choice :P

    Btw, I think it'd be appropriate for the Marine to be the Pawn piece as opposed to the Marauder. A Terran chess set WITHOUT any Marines ... its just not right!

    Anonymous
    71.191.71.xxx
    avatar
  • Project Contributor In response to StarChess

    Check out the new Version ;). Now there is an alert :). Took nearly ages to write the triggers but finally it is done! I am very sorry but playing against a computer won't come. It is way too difficult (and too much work!!!!!) writing a whole chess AI with the editor ;)

    Private
    avatar
    Battle.net
    Name:
    Fyrby.fyrby
    Realm:
    EU Beta
  • In response to StarChess

    wonderful map
    there is no ghost academy ,works perfect with us editor
    but there isnt alert for king when he move to checkmate
    and if you could make it vs computer!!!!!
    thanks a lot for map

    Captain
    avatar
  • Project Contributor In response to StarChess

    All Units are placed by triggers and the ghost academy should be hidden by a trigger :D. So i think the triggers do not work :/. Could you please check whether there are Triggers in the Editor or not? I heard about a problem with this using an editor with different language. I use the US version. But I am not sure about this problem ;).

    Private
    avatar
    Battle.net
    Name:
    Fyrby.fyrby
    Realm:
    EU Beta
  • In response to StarChess

    How do I play in this map?

    I have patch 10 and I tried to use the ctrl+F9 to test the map but all it shows is a ghost academy.

    Some help, please

    Thank you

    Anonymous
    174.117.217.xxx
    avatar
  • In response to StarChess

    Awesome work, but some of the pieces like the queen (ghost) take way too long to make a move.

    Private
    avatar
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