Latest: Chapter 1 : Prologue

Avalon, The Holy Land: Prologue
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Project Rank 1,419 out of 1,773 in StarCraft 2

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  • I found it a pretty fun map, only abit too hard due to my bad micro skills. I couldnt get past the 2nd ultralisk rush without getting my entire army decimated and the baneling announcement mid rush interupts the fight, caused me to lose quite afew men.

    Lieutenant
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  • Project Contributor In response to Avalon, The Holy Land: Prologue

    You didn't mention how you tried to kill them, but if you use snipers, they are pretty easy to take down, *cough* snipe *cough* :)

    And wait until you get to later in the map. To me its the more fun part !

    Registered User
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  • ohhhhh.... i see... I guess i deserve it for not reading unit abilities properly. Your're right, it does get more fun as you go along, loved that you managed to combine both a 3rd person shooter while controlling an army, but it does get alittle disorientating at times. Also, when controlling the reapers but moving the ghost, the A and S keys have their own functions for the reapers, which screw up whatever they are doing.

    Lieutenant
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  • i dont know how to get more units!! plz help me xD

    Anonymous
    67.162.30.xxx
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  • Hey! First I must say amazing job... the screenshots look amazingly. Im glad theres such talent coming in so early to the Sc2 modding scene. I hope this is compatible with the newest patch cause im installing it now. *prays*

    Registered User
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  • @Spartan: to get more units, simply type in "buy <unit>" as if you were talking to another player, <unit> being marine/ghost/reaper, default key for talking is ENTER.

    *SPOILER*
    As Zip mentioned, triggers are not optimal, if you choose to backtrack alittle after getting past the ultralisk ambush, the trigger in which your cloaking fails will re-trigger, causing you to get stranded between the banelings and the ultralisks, leading to almost certain death.

    Lieutenant
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  • What happens after the massive rushes? After baneling+ultralisk the enemy stopped coming :/

    Is there any way to get gas? Btw the enemy does not attack the commandcenter >.< so its pretty ez to just let the right wave go there and wait, then finish it off with snipe hehe

    Is there any way to make the "param value" go away and get regular text insteaD?

    Anonymous
    95.80.48.xxx
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  • major problem is that i cant read any text, it just says param value bla bla bla... and also, its pretty retarded with the angle and the ghost when u find the zergbase with the reapers, make it so u can stop having a retarded camera angle please :D cool project!

    Anonymous
    95.80.48.xxx
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  • Project Contributor In response to Avalon, The Holy Land: Prologue

    Thanks for the good comments guys!

    The problems you pointed out so far (param value and waves not coming) are a bit confusing to me because some users are able to play it just fine (as can I).

    As far as the 3rd person camera and control of the army goes. I have a new trick up my sleeve in Chapter 1 to make it a lot easier to handle :)

    Keep the comments coming folks!

    Registered User
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  • Liked it but 1 bug I found was that the zerg didn't attack the planetary fortress :P

    Also, the part when you were supposed to use the ghost at the infested terran base to the east was pretty messed up thanks to worthless camera angles, would be more fun with normal angle there tbh :)

    keep it up!

    Anonymous
    95.80.48.xxx
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  • hey, cool map. I think it would be a help if you simplified it by getting rid of the typing commands bit and instead get units some other way.

    Sergeant
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  • great map dude . thanks

    TAC 2
    Private
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  • CRAZImap dude . thanks I WAIT THE NEXT

    Private
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  • besides the writing to buy units evrything is great. Perhaps u can place some buttons to do that?

    Private
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  • If you select the Commander by himself there are no command buttons at all, I was unable to attack-move him unless I was also selecting marines. Ghosts were also missing an attack button. Overall pretty good but needs a lot more polish.

    Remember to add buttons when you create new units or add abilities to units with the Command Card from the unit data window or else we're unable to use them as we want manually.

    Registered User
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  • Great map, hard, but still great. If you can, it'd be cool if you let players build bunkers and maybe a little extra time in between rushes. 5/5 stars

    Bug: You need something to better indicate that Cpt. Damain is actually being cloaked other than just the dimming of the "cloak" button. And when he moves, he shoots which gives out his position to a swarm of zerglings and ultralisks...

    Registered User
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  • Very cool map, was awesome untill...

    *Spoiler*

    The nuke didn't launch.

    Anonymous
    75.57.116.xxx
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  • Project Contributor In response to Avalon, The Holy Land: Prologue

    That is strange, I just redid it and it launched fine...

    Where were you standing, and did you wait until the "nuke is ready" audio part? (shortly after the nuke button appears).

    Registered User
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  • the ai rushes from the left side doesn't go for the mining point, rather to the spawn point for reinforcements. I hold a smaller choke inside the base, and its a bit problematic/annoying to drag the leftside ai towards me by sniping each rush.

    Could you fix the pathing/ trigger for this?
    Thanks.

    Anonymous
    66.75.12.xxx
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  • Great map idea. Came out awesome.

    Really enjoyed the introduction to it.

    Private
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    Battle.net
    Name:
    Datatap.6093
    Realm:
    US Beta
  • param value etc is because of a version conflict (i.e. enUS vs enGB). since im totally newb i don't know how, but as far as i know you can set localizations for different versions..
    google helped ;) this thread will be helpful (scroll down to Thander's reply) click me

    Registered User
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  • Well made map.. I had fun playing, even though I don't do so well due to poor micro skills.. Maybe in the future you can make an ezmode for the less skilled? Until then I'm just gonna practice ;)

    Registered User
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  • *spoilerssss*
    grantz for a great map zip lock, i really enjoyed playing it. but i had the same problem as nada, i placed all my marines next to a ball building thing on the right side of the base, and the ai from the left side went straight to the landing point and stayed there, so after i was done with all the waves i killed those one by one :( and one more thing, you can still control the reapers when the bottom command buttons (1,2) fade out. the terrain was sweet, keep up the good work :]

    Anonymous
    127.0.0.xxx
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