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Cronos_TD
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  • Project Contributor In response to Cronos_TD

    Thanks for finding bugs :) I did not see them

    Moderator
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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • In response to Cronos_TD

    well, u just try make what ever u got, i'll just play the map again & again :)

    Registered User
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  • Project Contributor In response to Cronos_TD

    Started messing with the splash screen .. Not really sure what size to make the pic .. test one is 800-600
    I'll have a better one next update
    Goal for this week make the 4th tower .. a Low damage slowing shot. and make 5-6 custom units waves and start balance on the first 5-6 waves.

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    Battle.net
    Name:
    Cronos.cronos
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    US Beta
  • Project Contributor In response to Cronos_TD Unfinished/Learning editor

    I'll have to look into my scripts.

    The towers have low health so if a player blocks the path the waves can kill them fast .. anti cheat type thing ... If i keep the banglings .. makes it kinda fun lol I'll reduce there dmg to 2-3 and will have to make all the towers regain health over time.

    This week end was really busy for me .. did not have time to work on the map:( I'll have more time this week again.

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    Battle.net
    Name:
    Cronos.cronos
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    US Beta
  • Hi cronos, 1 more problem found, as i was done with wave 10, going for wave 11, i click the "send the next wave" button, an error shows up and the game ends like that, i think you need to check on your script code, as the error message mentions something about that.

    Veior , ya, you're right for that, but, 1 baneling can simply take out 3~5 tower at 1 time is totally insane for it, probaly i would suggest other than nerf the damage of banelings and also increase the tower's HP so it would eventually stand a few hit.

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  • Project Contributor In response to Cronos_TD Unfinished/Learning editor

    Ya my long term plans are to make my own waves inclusing bosses. the baneling thing Was unintended but could be neat with as a boss wave or something with less of them
    I have not even looked into balance yet. I just made the waves random units.

    I will prob do balance when blizzard lets us publish so i can have more then 1 player on the map.

    Moderator
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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • windz, while i'm not sure if it was intended, i found it the only actually challenging wave, added alot of fun knowing my towers could actually get destroyed if i didnt kill them fast enough. I would suggest keeping them or if needed, nerfing the damage just a little bit.

    Lieutenant
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  • Hi Cronos, i do not know do you aware of the banelings problem? while i was playing, when the baneling wave comes, my tower destroy it, it exploded also taking out my tower together, i think is better you do some modification for the baneling so that this won't happen again !

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  • Project Contributor In response to Cronos_TD Unfinished/Learning editor

    Ah thanks.. The probe is set to fly for movement. I'll have to add no fly zones. That way he cant be used to block and he can put cannons on top the small hills. Balance is the hard thing after i get it all done.

    Wish i had more time to work on it lol. My goal is to have all the basics done by middle on this month. So if blizzard lets us upload them

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    Battle.net
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    Cronos.cronos
    Realm:
    US Beta
  • Good work, there is a spelling error in which it says wave "numer" and also, it is possible to put turrets at a friend's area, "steal" his kills and money and in that manner, sabotage him.

    Lieutenant
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  • Project Contributor In response to Cronos_TD Unfinished/Learning editor

    Only those 2 in the one I uploaded .. I have 2 more so far working out model issues before i up that one

    Im thinking I want 4 base towers Gun/Eletic/Bio/Slow and a few upgrades for each one.
    No idea how do to "Upgrades" yet

    Cant wait for blizzard to let us play online. I dont know how the triggers will work for multiple players yet :(

    Also the cameras normal locked view is a bit buggy I dont want it to pan. I want it to lock but follow scrolling with as you move.

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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • good work! :)
    however i only see bunker/photon cannon as buildable towers
    is that the way it is or am i missin something?

    Anonymous
    99.226.130.xxx
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  • Project Contributor In response to Cronos_TD Unfinished/Learning editor

    I never used the old editors. I never mod'd or made maps for any game ever.. and if you looked at catagory and the map info its unfinished

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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • In response to Cronos_TD.SC2Map

    to eazy this TD:D
    custom towers? lol is just 1... bunker
    no cost to build the tower? what td is this?:D

    if you press to many time on the button for next wave the map will be bugged and will don't send/create any monster(and geting error)

    learn the new editor? old editor of starcraft? or of Warcraft 3? if W3 is the same

    Lieutenant
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  • Project Contributor In response to Cronos_TD.SC2Map

    ? what do you mean dont load the map online ... the Categories:Unfinished .. I uploaded it so some ppl i know can look at my triggers as i make it to learn how to do things ... its not up as a full blown game

    Moderator
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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • In response to Cronos_TD.SC2Map

    DONT LOAD THE MAP ONLI THE WAR NIB

    Private
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  • Project Contributor In response to Cronos_TD.SC2Map

    one thing I learned is getting started make dupicates of units and edit them.. There are small things you miss creating your own and it takes longer finding out why something is not working.
    So to learn im just going to copy units/buildings and go from there.

    Moderator
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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • Project Contributor In response to Cronos_TD.SC2Map

    Uploaded the newer one still not much. The old towers had lots of bugs so i have to remake them all
    put in a temp gun tower.

    Also the time between waves is 2 minutes right now .. for some differnt tests i was doing

    you can make the waves faster by changing
    WaveTime = 120.0 <Real (Constant)>
    in the triggers
    Also all the waves are the same unit still
    you can change the units for each wave very easy in
    AI Initialization
    Trigger theres a array of set varibles 0 is 1st wave and so on.

    So the base triggers for player one are done
    Need to add the button to Send next wave. and make custom wave units again.. and more towers again..

    Moderator
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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • In response to Cronos_TD.SC2Map

    Ok, thx for the answer, i'll just wait then.

    Registered User
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  • Project Contributor In response to Cronos_TD.SC2Map

    arg no sorry uploaded wrong version ...its old. I'll upload the new one soon.. its broken atm in the middle of adding something

    Edit: one of the main reasons i remade it. so you didnt need the mod file.
    2end all the doodads or roads made the old map to load extreamly slow

    Moderator
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    Battle.net
    Name:
    Cronos.cronos
    Realm:
    US Beta
  • In response to Cronos_TD.SC2Map

    Got no units to control, zerglings spawn but can't do anything. Do i need the data file you uploaded with the previous one?

    Edit: Tried linking in dependencies the mod file you uploaded but still no solution.

    Registered User
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