This is a Zone Control Map with a very simple AI. It is rather a remake of the Zone Control Icecrown and the like from WC3 (since i don't know the sc1 version).
This is a Zone Control Map with a very simple AI. It is rather a remake of the Zone Control Icecrown and the like from WC3 (since i don't know the sc1 version).
Playing the Game: * Destroy units to earn minerals * Build new Zone Controller (Pylons) in other Zones to spawn more units (the closer to the center the stronger they are * Destroy all enemy buildings to win the game
v0.4 * Fixed victory/defeat conditions * Added spawn animations * Added hostile Photon Cannons and Thors to protect the center
v0.3c * renamed "Zone Control Basic" to "Zone Control Bel'Shir" * setup game variants * Update for sc2 release
v0.3b * Update for multiplayer games
v0.3 * Added "Warp Prism" with the Mass Recall ability instead of usual warping. * Changed the Spawn Timer (the delay increases by 1s each time) * Implemented "Overview Camera" * Implemented "Select Idle Units" * Replaced the start locations * Changed the unit spawn points
v0.2 * Buffed the Zone Controller * Buffed Thor * Nerfed Photon Cannon * Removed Colossus * Changed the unit spawn points
sorry, this was a debug version, where player 1 has 1000 starting resources.
Please use the new version!
siege tanks = imba imo, can kill the cannons from a range :(
very nice
waiting for new versions and more balance
thank you