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Review by Yucie 6
Red Circle TD - Detailed Review
- Lava makes for an excellent atmosphere for bashing mobs apart.
- Towers are well balanced and the variety is always growing.
- Replay Value:
- More fun with friends, although replay value lowers when you beat the highest difficulty.
Brief Intro -
Red Circle is an interesting twist on the concept of a standard tower defense (aka: TD), where the goal is not to prevent units from reaching a particular point, or stopping them before they destroy a building.
What makes this TD unique is that you aren't penalized for making a mistake and missing a unit. That's because the goal is to keep the number of units on the map as low as possible before too many overflow the map.
Solo Play -
Red Circle is one of the few TD's which allow solo play without compromising gameplay.
You begin in your corner, as you choose the difficulty of the game between 80%~120%.
This difficulty setting will adjust the mobs health accordingly; with 120% being quite beefy so don't get too overconfident!
Because you are alone in your corner, the map recognizes this and will loop the mobs around your corner instead of the entire map; so if you miss a few you aren't doomed to fail.
You first begin with a small sum of money to which you choose from a variety of towers.
There are towers specifically for dealing with air, towers which preform splash damage, towers that attack both air and ground, and a passive tower for detection.
As mobs come toward you, you earn minerals to fund future towers or upgrade existing ones.
Upgrading a tower will almost always double damage output but will also cost double the amount paid for the previous upgrade/construction.
A series of waves will be sent to you in almost a minute interval.
Many waves consist of ground units unless the wave ends with a 5 or 0, in which case you will get air units.
Note: Air units are very high in HP, but give extra credits per kill!
Cloaking units appear every so often as one of the waves, so if you aren't prepared with a detection tower you could be letting many units on the map that you can't attack!
With each new wave you gain 1 gas credit, and after collecting 10 gas, you can create a nuke at a nuclear facility. (you must build it)
In the event you notice the number of units on the map is too high, or you are struggling to maintain a steady income, you may launch the nuke anywhere on the map and in a short period time every unit in that area will be destroyed, and you will earn all their credits.
As a solo player you can not allow yourself to have 100 units on the map, or it's game over.
Practice which towers work best, where to build them, and good luck!
Team Play -
If you have a few buddies you'd like to defend with, or joining into a public game, you then have to work as a team to keep the number of units down below the number of players x 100. (3 people = must be under 300 units)
Rather then having the leader choose everything, the team decides together what difficulty they desire.
For example if 3 people choose 120% 120% and 110% then they are divided into each other to form the difficulty of 117.5%.
It's then decided if resources will be shared or kept individual.
If the resources are shared, then others may spend your resources and vice versa.
Similar to solo play, if there are only 3 of you who guard 3 corners, the 4th corner will not contain any mobs, and will be redirected on the opposite side where your team mate is.
So once again no penalty for missing any units.
Finally, as a team you may decide "tower priorities" in which one might focus on anti-air, one focusing on ground, and one handling both.
This is purely optional, but puts more effort into being a true team to win.
Beating the game -
After surviving all 40 waves, you may then pat yourself on the back for a job well done, and try your luck on higher difficulties.
However if you did beat 120% difficulty then you deserve a cake; knowing you rest on the top of the game with the few who accomplished what you did.
Until that time, gear up and godspeed soldier!
- Yucie 6
- Posted On:
- June 9, 2010
- Replay Value:
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