Latest: Red Circle TD 1.9e

Red Circle TD 1.9e
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Project Rank 1,385 out of 1,773 in StarCraft 2

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  • In response to Red Circle TD 1.9e

    This is an awesome map!

    Corporal
    avatar
    Battle.net
    Name:
    Werminator
    Realm:
    Europe
  • In response to Red Circle TD 1.9e

    I love this map!

    Registered User
    avatar
    Battle.net
    Name:
    Genkds
    Realm:
    US Beta
  • In response to Red Circle TD 1.9e

    nice td

    Corporal
    avatar
  • In response to Red Circle TD 1.9e

    great td game... best for sc2

    Private
    avatar
    Battle.net
    Name:
    xBlinkedx
    Realm:
    North America
  • In response to Red Circle TD 1.9e

    80% is fine, lots of ways to go about completing it.

    one is the 4 basic tower with 2 anti air until you get the towers to about lvl 5 then you might add a splash cannon

    the other method is going 1 cannon right away, with a Basic tower as support further down on the field

    the splash cannon is your primary killing machine..

    IMHO though... splash cannon don't do the amount of damage they should for the price you get for them, it's much more efficient to go with a couple more Basic towers or have 2 fire towers.

    This is especially true in the higher difficulties when every mineral counts.

    It also comes down to trial and error, and whether or not you'll be getting additional income as a result of some flooding from other players.

    So your best bet is to use 1 or at most 2 splash cannons in the beginning say 20 waves supported by 2-3 basic towers

    to kill the ultralisks you're going to need a minimum of 3 basic towers with at least level 7, you might be okay with level 6, but the higher the better.

    word of caution though, you don't want to build that second cannon tower unless you've like a level 6 one already or if you're getting funded by a dropped player or insane leaks.

    hope that helps

    Registered User
    avatar
  • In response to Red Circle TD 1.9e

    So, first of all, great map, having a lot of fun waiting for the release of the game. Good work Hydr0.

    2nd, I am on 80% trying to beat it on single player and I keep getting stomped by ultralisks. I dont use the nukes and you say its possible to beat it without them. Any tips on a good tower combo to help get me over the hump.

    Thank you.

    Anonymous
    74.137.193.xxx
    avatar
  • Project Contributor In response to Red Circle TD 1.9c

    @marindo
    will be fixed on next ver, thx for reporting.

    Corporal
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  • In response to Red Circle TD 1.9c

    yeah... i was using the wrong combo of towers that's why i was getting owned XD

    on a serious-ish note though there is a little problem.

    on the AA towers, it says the upgrade cost is 800 but it will only sell it to you for 900.

    That's the only thing that has a problem at the moment =]

    Registered User
    avatar
  • Project Contributor In response to Red Circle TD 1.9c

    tested the map and it works fine on singleplayer, reading the forums there is a new global desync problem with customs maps on bnet, but they also found a way of fixing it, i cant test it atm coz EU bnet servers are down but it should be fixed now.

    Corporal
    avatar
  • Project Contributor In response to Red Circle TD 1.9b

    @TomT64 another path? -.- :/

    @marindo
    i did 100% without using a nuke.. looks like u are using a wrong combination of towers. the map is easy if i make it more easy then it will become boring... looking your build... 3 splash? thats too mush splash, splash are too weak against bosses..

    i havent changed anything about balance since 1.8(only a very little improvement on ice lv2), and ppl done 1.8 on 120% :/.

    Corporal
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  • In response to Red Circle TD 1.9b

    Since today's patch, the map which is available on BNet seems to boot everyone from the game right before Wave 5. The game says "You were dropped!" and then you are forced to an Error score screen. This happens with all versions of the map.

    Anonymous
    72.204.170.xxx
    avatar
  • In response to Red Circle TD 1.9b

    ok... this map is very imbalanced.

    The towers do so little damage and in the later levels the monsters all have ridiculous amounts of hp.

    the dmg from each of the towers tops off at about 2-3000 in about the middle stages at level 7 and the enemies hp is like in the 50000 + range.

    in the round with the ultralisks, they have about 80,000 hp and even with 2 lvl 6 basic towers which do bonus damage on heros. AND an assorted amount support towers, i can only get them down to about half.

    it just feels like this map needs nerf the HP on the monsters a bit.

    it comes down to building more turrets and upgrading but you don't have enough money. =="

    and if it goes multiplayer you'll have to hope that your team mates leak lots to get more income.

    iunno but it's very difficult to play now, unlike the maps from prephase2 beta...

    any other people agree/disagree??

    Registered User
    avatar
  • In response to Red Circle TD 1.9b

    holy crap...can't beat the ultralisks even at 80% = =

    anyone here yet?

    my build was something like 3 PC at level 5 4 4, one basic lvl 6 or 7, and two AA lvl 5 and 4 i think ><

    Registered User
    avatar
  • Project Contributor In response to Red Circle TD 1.9

    k, should work fine now. if u found any bugs post here..

    Corporal
    avatar
  • In response to Red Circle TD 1.8

    i opened the map i downloaded from here with the mapeditor. when i tried building the nuke silo it crashed the comp...

    i tested the map by well...testing the map. i think the command is ctrl+9 or something?

    --
    anyways earlier i was attempting to play it on Bnet but no one could get the basic tower to work and alot of the buildings required gas.

    as i rememeber nukes only required gas....

    i'm guessing its because blizzard !@#$-ed something up in the most recent patches and its causing BS to occur everywhere.

    =)good luck patching it. me and a lot of other ppl are patiently waiting for the return of a decent TD. the ones they have on right now are ridiculous... or they got taken down.

    == gg

    Registered User
    avatar
  • Project Contributor In response to Red Circle TD 1.8

    @marindo
    version 1.8 works fine with the last version of the fisrt beta phase...(Base15655) ¿patch 15?, all towers works etc, etc. Im reading in the forums that there is a new patch (from today), i havent tested it yet... but if there are problems with the new version i will update soon..

    to play the map just drag and drop in StarCraft II.exe

    marindowhen i was testing out the nukes in the map editor, the entire game crashed.
    ¿ how you tested the nukes in the map editor exactly?

    marindo
    The people that were attempting to play it online also said the fact the mineral costs and the idea of having gas involved with the cost for towers was also ridiculous.

    i dont understand this.. towers does not cost gas.. gas is only used for nukes, and its more like limiting the number of nukes by time.. and i have received many positive comments about this, this is the fisrt one negative.

    Corporal
    avatar
  • In response to Red Circle TD 1.8

    this game is full of bugs.

    the basic towers and air turrets don't fire.

    when i was testing out the nukes in the map editor, the entire game crashed.

    the old red circle was fine... 1.8 is just not working.

    The people that were attempting to play it online also said the fact the mineral costs and the idea of having gas involved with the cost for towers was also ridiculous.

    personally i agree but, i think everyone would just like the bugs dealt with. =)

    Registered User
    avatar
  • In response to Red Circle TD 1.8

    The Aura towers are pleasing to see, as well as the projectiles of Splash being fixed so they properly hit the target.
    Because it sometimes froze when the enemy died before it hit.

    I managed to beat 100% alone for once, it was fun.

    Moderator
    avatar
    Battle.net
    Name:
    Yucie
    Realm:
    US Beta
  • In response to Red Circle TD 1.8

    Yeah, great map btw I never done it :p

    Corporal
    avatar
  • Project Contributor In response to Red Circle TD

    the setdiff is after mode selection in the chat, for example -setdiff 70

    Corporal
    avatar
  • In response to Red Circle TD

    where we must write (-setdiff x)?

    in the chat box or just write it with keybord

    and like this ? : -setdiff60

    for the first time with new version i finished the game in 80% :D

    indeed the info board (next wave and type of the mobs) helped me a lot, thanks for this :)

    Captain
    avatar
  • In response to Red Circle TD

    Great review by Yucie. I should point out that this isn't necessarily original, as it's based on Circle TD from WarCraft 3. Either way, great map.

    Addict
    avatar
    Battle.net
    Name:
    zeeg.227
    Realm:
    North America
  • Project Contributor In response to Red Circle TD

    thx for your comments rave, they are a big help to keep this project alive.

    Corporal
    avatar
  • In response to Red Circle TD

    Just finished it at 120% - took me several tried to do so. In my opinion boss level are extremely hard, could only survive by using a nuke - otherwise no chance. ;)

    I forgot to say, that I love the new box that tells you which wave is next and such.

    Regarding the bonus damage I have to say, that from my experience it does not really change much. I still didn't use many available towers in order to win.

    Keep up the excellent work, looking for a new version!

    Anonymous
    127.0.0.xxx
    avatar
  • Project Contributor In response to Red Circle TD

    will be fixed on next ver, thx for the report

    Corporal
    avatar
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