Shrink TD is a fast paced mazing tower defense. This version features 36 challenging waves and 18 towers. Multiplayer up tp 4 players (not tested and balanced for MP).
Good idea, but spawn time is a bit short. Useing a spiral maze from middle, once the game starts, its nearly impossible to build any more towers continuing the maze. Increaseing the time of each spawn so there is 10-15 seconds of no fighting would allow time to build.
the last wave of colossuses seems to be unable to move through the builder which can result in them starting to pwn towers since they cant reach the middle. dunno if the same applies to other waves, this is just the one i noticed it on. apart from that my only problems is that some waves come to fast after each other. Due to this making big mazes is bad since you will just end up having 2 waves at the same time. Dunno if this is intentional.
Major upgrade from previous version posted in nibbits. Please note that is map is still in alpha/experimental Stage. Suggestions and feedbacks are welcome.
Good idea, but spawn time is a bit short. Useing a spiral maze from middle, once the game starts, its nearly impossible to build any more towers continuing the maze. Increaseing the time of each spawn so there is 10-15 seconds of no fighting would allow time to build.
67.160.119.xxx
Thanks for your feedback Simon.
It is possible to win and some said its easy <.<
Anyway i have taken note of your concerns and all consolidated feedbacks/suggestions will greatly affect next coming version!
i think this map is impossible with the boom dude i would love to see a reply of who eva say it easy or its coz im solo'ing ?
Heh.. check out SC2Mapster if u wanna see their reply. Thanks and hope u have fun!
Banelings are a bit much, imo, destroyed my whole maze, and lost T.T, but good game, it was fun till the banelings.
Thanks for the feedback UltBeverice.
A cooldown time of 10 to 0 seconds to allow some time to build is implemented.
And i would like to know how many times u played and still yet to beat baneling round.
For those who played and like this map please give your feedbacks and support. Thanks!
the last wave of colossuses seems to be unable to move through the builder which can result in them starting to pwn towers since they cant reach the middle. dunno if the same applies to other waves, this is just the one i noticed it on. apart from that my only problems is that some waves come to fast after each other. Due to this making big mazes is bad since you will just end up having 2 waves at the same time. Dunno if this is intentional.
127.0.0.xxx
Major upgrade from previous version posted in nibbits. Please note that is map is still in alpha/experimental Stage. Suggestions and feedbacks are welcome.