•4 players •16 Towers •Upgrade system •50 waves •5 Boss waves (Disabled Currently) •Elemental TD Layout
Change Log
Change log Alpha 1.74
Added weapon range indicators for all towers during Placement Increased Warp Tower Range Upgrade from 2 > 3 Swarmlings now get +25000 shields every 25 kills instead of +5000 every 50. Bug that would grant you double gas at the end of a round should be fixed
been playing it for 2 weeks now cant pass trought lvl 24 at hard mode i have used almost every combination of towers possible, all the towers become really weak after lvl 20 , example, io can destroy a boss under 10 seconds but the next wave just goes throught easily even using all the slow movement towers and the hydra one to boost my damage
Hey, this is actualy a very good TD, gj! I found just 2 bugs: 1) is a very minor remain from old ver: it says "all next waves will me maurathers" even when they dont. 2) can be kinda anoying on the other hand: psi storms (atleast i think its them) can kill you worker! Pls fix that (like imortality, fast regen, or just magic resistance)
warp gates are too powerful and beam towers are under powered now. I'd like to see more balance... many of the towers are down right useless compared to others. The laser tower is a complete waste in it's current form... and the siege tank is useless in the last half of the games.
I really love this map and it's one of my favorites, but I feel like the towers need serious work in terms of balance.
How do you play custom maps? I tried loading it in the sc2 world editor but it says "dependency data could not be loaded. Continue anyway?" I cant seem to find a guide to seeing this up anyway :(
When I launch the map the actual game never starts. I can build towers and everything but it never starts. It counts down 30 seconds and then says I am revealed.
Favorite TD thus far. I know its hard to come up with some kind of ending. I'm brainstorming myself.
A question if I may. I have tried playing this map through the map editor and there are towers missing. Seems like an older version but I swear I have the right one.
What ive been tinkering with is resources just for testing purposes. I am not uploading my edited version fyi just so you know. Just for single offline play.
Is there a version that is on battle.net that will pull up the same in the map editor?
Thanks for all your hard work, I've had alot of fun playing this. wave 51 ive only made 200 kills legit. on very hard.
I think the beginning waves should be a bit less/boring. I ramped up the resources and removed a few waves, and was much shorter game which is a bit nicer.
How about some odd units, stuff we dont see in regular games? :) We do see them in other custom games but lets use em spice it up.
- end on lvl 51 and 1000 kills... - 1 Gas each 10 lvl's but 10 upgrades - lighting Tower 100gas, Beam Tower 50Gas... but we can't have more than 5-gas. - slow-tower and hydra-tower do nothing - Towers are bad balanced - psi storms can kill you worker!
- end on lvl 51 and 1000 kills... - 1 Gas each 10 lvl's but 10 upgrades - lighting Tower 100gas, Beam Tower 50Gas... but we can't have more than 5-gas. - slow-tower and hydra-tower do nothing - Towers are bad balanced - psi storms can kill you worker!
thx for the map! Will let you know if any bugs found :)
I found a bug:
The flying scv doesn't fly at all in fact it acts for all purposes like a ground unit
76.226.221.xxx
Nice map but need a bit of balancing some towers are OP and others very weak.
been playing it for 2 weeks now cant pass trought lvl 24 at hard mode i have used almost every combination of towers possible, all the towers become really weak after lvl 20 , example, io can destroy a boss under 10 seconds but the next wave just goes throught easily even using all the slow movement towers and the hydra one to boost my damage
127.0.0.xxx
StandardTD 1.71 by MavercK
this version have new system and Rebalanced.
오 멋진맵이군요
oh, that's wonderful map
127.0.0.xxx
bug
photon cannon does not refund 100%, even though it says it does
since this map requires "banking" on photon cannon and reselling, it wouldn't make sense if it doesnt give 100% refund
127.0.0.xxx
Hey, this is actualy a very good TD, gj! I found just 2 bugs: 1) is a very minor remain from old ver: it says "all next waves will me maurathers" even when they dont. 2) can be kinda anoying on the other hand: psi storms (atleast i think its them) can kill you worker! Pls fix that (like imortality, fast regen, or just magic resistance)
127.0.0.xxx
The SCV died when running under a storm and other tower fire.
Not sure which tower made the kill, but that needs to be investigated and fixed.
StandardTD 1.72 by MavercK
here is fixed and fun version
here is new version
StandardTD 1.74 by MavercK
warp gates are too powerful and beam towers are under powered now. I'd like to see more balance... many of the towers are down right useless compared to others. The laser tower is a complete waste in it's current form... and the siege tank is useless in the last half of the games.
I really love this map and it's one of my favorites, but I feel like the towers need serious work in terms of balance.
How do you play custom maps? I tried loading it in the sc2 world editor but it says "dependency data could not be loaded. Continue anyway?" I cant seem to find a guide to seeing this up anyway :(
When all the other TD's are down' you can always count on this map.
It doesn't really get old, there's a reason why it's the classic TD lol.
Definitely one of my favourite TD's.
Major thanks for getting it working with patch 16.
The map should be available in battlenet though, at least in North America.
Hydra and slow towers do nothing. They shoot, but do 0 damage and no slow or damage increase.
84.240.63.xxx
When I launch the map the actual game never starts. I can build towers and everything but it never starts. It counts down 30 seconds and then says I am revealed.
173.71.49.xxx
Swarmlings with 0 spawn rate is madness >:D
Definitely one of the most awesome and well-made TD maps in SCII I've played.
The general few flaws:
-Some towers have no upgrades
-Towers need more stages of upgrades(siege tanks are good until hitting wave 2X)
-Some cost balancing issues for towers
-More ... uh, special upgrades(multi-hit after upgrades,etc.)
-The missile tower range indicator. Imprinted throughout the game on map.
-Two towers needs vespene(??).
59.189.218.xxx
Favorite TD thus far. I know its hard to come up with some kind of ending. I'm brainstorming myself.
A question if I may. I have tried playing this map through the map editor and there are towers missing. Seems like an older version but I swear I have the right one.
What ive been tinkering with is resources just for testing purposes. I am not uploading my edited version fyi just so you know. Just for single offline play.
Is there a version that is on battle.net that will pull up the same in the map editor?
Thanks for all your hard work, I've had alot of fun playing this. wave 51 ive only made 200 kills legit. on very hard.
I think the beginning waves should be a bit less/boring. I ramped up the resources and removed a few waves, and was much shorter game which is a bit nicer.
How about some odd units, stuff we dont see in regular games? :) We do see them in other custom games but lets use em spice it up.
Thanks again for a great map.
- end on lvl 51 and 1000 kills...
- 1 Gas each 10 lvl's but 10 upgrades
- lighting Tower 100gas, Beam Tower 50Gas... but we can't have more than 5-gas.
- slow-tower and hydra-tower do nothing
- Towers are bad balanced
- psi storms can kill you worker!
nevertheless the best TD MAP
I'm waiting for the next
- end on lvl 51 and 1000 kills...
- 1 Gas each 10 lvl's but 10 upgrades
- lighting Tower 100gas, Beam Tower 50Gas... but we can't have more than 5-gas.
- slow-tower and hydra-tower do nothing
- Towers are bad balanced
- psi storms can kill you worker!
nevertheless the best TD MAP
I'm waiting for the next