Latest: Cube Defense

Cube TD
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Project Rank 1,162 out of 1,773 in StarCraft 2

Map Variants

Name Mode
TD
None
None
None

Player Information

  • Neutral (Neutral)
  • Player 1 (Human)
  • Player 2 (Human)
  • Player 3 (Human)
  • Player 4 (Human)
  • Player 5 (Human)
  • Player 6 (Human)
  • Player 7 (Human)
  • Player 8 (Human)
  • The Bad Guys (Hostile)

User Comments

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Page 2
  • In response to Cube TD

    The maze that i made, required the mobs to go from the waypoint before the island, to circle around the island and walk through the narrow path between the spawn point and island. There was a lot of towers creating a maze with 1 space between, which is enough for enemies to walk. Probably the AI didnt wanna take such a long path.

    Havent tried it yet in the updated version yet, will let u know if it still occurs

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Cube TD

    Replaced the Mothership for being unable to follow instructions.

    Regarding getting the mobs to stand still, I've tried to replicate this in various ways, can't seem to get it to happen.

    If you do experience this, could you please, pretty please, contact me with some information regarding how, where and when it happened?

    Either here or at CubeTD@gmail.com

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Cube TD

    Double post FTL :(

    Forgot to mention that you need to fix level 28 (the motherships) after they reach the first waypoint, they just circle around the second waypoint (have been waiting 5 minutes now and they haven't moved on to the next yet).

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Cube TD

    I had the something along the lines like Hellionn, however I don't think its something you can fix, as I believe its the AI that fucks up at pathing the unit through the maze.
    (I made the bug happen by making a 1 entrance spiral at the "island")

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Cube TD

    I can't seem to replicate this bug, but I did try to fix it nevertheless. It shouldn't do this in v0.3 and beyond, although as far as I can see it shouldn't in v0.2 either.
    If you experience what Hellionn describes above, would you please let me know what you did in more detail?

    Either here, or in an email to CubeTD@gmail.com

    Thanks

    Anonymous
    127.0.0.xxx
    avatar
  • In response to Cube TD

    There was a problem with the enemies walking through the maze i made and wouldnt walk the path and just stayed in a random spot. There was no blocking, just that it was a rather long path.

    Anonymous
    127.0.0.xxx
    avatar
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