Latest: Coilfang Chasm v2

Coilfang Chasm v2
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Project Rank 1,152 out of 1,735 in StarCraft 2

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  • In response to Coilfang Chasm v2

    Love this map. I end up converting every map I download into a money map anyways but the way it is set up, it makes you think strategy of what to send.

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  • Project Contributor In response to Coilfang Chasm v2

    Naga ass mofo: Thats why we build air transports and nydus networks.
    And mass recall. ;D

    Also I should make a replay showing the shortcuts cause there are a few that shave like entire minutes off the walk.
    Blink with stalkers is one of them, you can literally hop over the entire path with it, if you have reapers you can easily get to the other side in a matter of seconds. Likewise with Colossi. With the Nydus canal, when you tech to it, you can bring all your units over in a split second and its pretty easy to tech to. Also warpgates are handy.

    In short, if you're actually walking the entiiiire way (and at that, with a small army as opposed to your final push) you're falling into one of the traps of the map.
    I can add moooore shortcuts and make them 1000 times more obvious if enough people are bothered by the path, but really, its the point of the map. :C

    JC: Yeah I was considering taking them out, I originally had them there just as a slight divider between your ally and yourself. If you use the roller ball in your mouse, you can switch your vision to a closer view and it makes it easier to see around. Also, lemme guess, did a jerk computer attack you from inside the pillars with banshees? xD
    I'll thin them out a little and upload a new version once the update feature starts working.

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  • In response to Coilfang Chasm v2

    Ok i have a few suggestions. first of all, the rocks that are floating around are blocking vision, and it gets annoying, so if u could change it that would be awsm! second, i no u wanted to emphasise the fact that air units are preferred in this map, but i reckon you dont have to go overboard with the ground unit paths to other teams bases, its a bit ridiculous the amount that units actually have to walk

    Anonymous
    110.175.208.xxx
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  • In response to Coilfang Chasm v2

    At one of the bottom start locations, a big rock pillar blocks the entire left side of the screen. Can't see the enemies coming or my units when they go under it.

    start location 2 I think

    Anonymous
    24.25.252.xxx
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  • Project Contributor In response to Coilfang Chasm v2

    Let me know if there are any changes that need to be made! I think I got all the kinks out. :)
    Thanks for your patience.

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