EDIT: Team placement isn't working yet. I'm not very experienced so it may take me a while to get this sorted. Any help/advise appreciated on this one!
EDIT: Team placement isn't working yet. I'm not very experienced so it may take me a while to get this sorted. Any help/advise appreciated on this one!
See preview below!
My first (almost finished) Starcraft 2 map. Specifically designed with balance in mind. Comments/suggestions are always appreciated!
There are four main bases. Each main base has two entrances. One main path to the enemies base. Additional paths are guarded by destructible rocks. The center of the map offers several high yield expansions and three Xel'Naga watch towers.
PS. Some of the expansions have a strange grid, resulting in a not 100% efficiënt base placement. As far as I can tell this accounts for all the expansions and therefore balance stays maintained.
Change Log
Game Variants and Player options
Completed two expo's with second gas
One high yield explo still lacking gas
Completed terrain textures
Added choke point to Main Bases 1 & 4
Added small high-ground platforms to Main 1 & 4
Added an additional (narrow)entry point to Main 2 & 3
These entry points are blocked by destructible debris.