Latest: Wasteland Haven V0.3.6

Wasteland Haven
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Project Rank 1,102 out of 1,773 in StarCraft 2

Map Variants

Name Mode
Melee
None
None
None
Melee1v1
None
None
None

Player Information

  • Neutral (Neutral)
  • Player 1 (Human)
  • Player 2 (Human)
  • Hostile (Hostile)

User Comments

Newest First | Oldest First

  • In response to The Shores of Havana

    I really would like to play teran on this map but SC2 Allin1 can't make it work with AI. Any suggestions except waiting for the game release?

    Registered User
    avatar
  • Project Contributor In response to The Shores of Havana

    Currently, The only way I know is to get a version of the beta before phase 2 and use the allin1 launcher. I am almost finished the revamp. The map will have a new name after the update.

    ~iTake

    Private
    avatar
    Battle.net
    Name:
    Nyquill.527
    Realm:
    US Beta
  • Looks promising. Things I noticed in the editor:

    - Unnecessary strip of land at the very top right, feels out of place.
    - Water areas at the top left and bottom right end abruptly, do something so it blends better.
    - Terrain textures would make it less bland feeling.
    - There are some places where water should be that there is not, I suggest filling the entire map with water and removing it at places there needs to be dry land.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • Project Contributor In response to Wasteland Haven V0.3.1

    Thanks for your comment (Wow its hard to get some help around here =p)
    Ya that piece of land at the top right is accidentally put there when I did a bit of Copy and pasting to make it more symmetrical.

    The water ending abruptly I can fix with a little bit of rocks. Most of the doodads will be added in 0.4

    I have NO experience in textures. So that would be quite difficult. I should read up some guides.

    As for the last point, That is a bit impossible as the entire center of the map is beneath sea level.

    I will try to find a solution to it

    ~iTake

    Private
    avatar
    Battle.net
    Name:
    Nyquill.527
    Realm:
    US Beta
  • Oh, found something else.

    - The cliffs at the northwestern island aren't consistent.
    As in, the islands cliffs aren't all man-made, and some around it aren't organic.

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • Project Contributor In response to Wasteland Haven V0.3.1

    That will also be fixed. All the cliffs except for the platform which the island is on should be organic.

    >>EDIT: Update to 0.3.2 will be uploaded tommorow after game launch. Until then, good bye!

    Private
    avatar
    Battle.net
    Name:
    Nyquill.527
    Realm:
    US Beta
  • In response to Wasteland Haven

    What's 0.3.3 alter?

    Oh, and what's the point of this?

    It doesn't really seem necessary. If it's to make a shorter/safer path, I think it should only have 1 destructible rocks. I wouldn't want to bother having to destroy 2 rock formations just to get from point A to point B, I'd rather take the long way. But I'm not really a high level player, so what do I know?

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • Project Contributor In response to Wasteland Haven

    All changelogs are available on the loading screen. Sorry if that wasn't clear.

    The middle is a area that is almost required for you to hold if you want to secure your gold expansions. Putting destructable rocks there makes it diffucult to harass your gold expansions from the back without being noticed.

    Private
    avatar
    Battle.net
    Name:
    Nyquill.527
    Realm:
    US Beta
  • In response to Wasteland Haven

    nice map;-)

    Sergeant
    avatar
    Battle.net
    Name:
    BNGas
    Realm:
    EU Beta

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