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About
Minimum players: 4
Suggested players: 8
In short there are 2 gameplays included:
1. Macro management for player red and blue.
2. Micro management for the rest of the players.
Red and Blue ...
Minimum players: 4
Suggested players: 8
In short there are 2 gameplays included:
1. Macro management for player red and blue.
2. Micro management for the rest of the players.
Red and Blue are building base and produce armies, then send them beacons, to be thrown on the battlefield under controll of their allies (the micro managing players - max 3 per team).
There is also a zerg AI in the middle, randomly harassing both teams and tryign to distract them.
Team that destroys opponents' Bio-Dome structure wins.
In next versions i will try to create:
1. Leaderboard (most difficult for me, cause it tends to be just writen, programmed, instead of created by triggers)
2. Some kind of bonuses for controlling points on the map.
Change Log
quick patch 0.3 notes:
- performance improvements for weaker PCs
- amount of zerg lowered (and broodlords totally removed)
- other little adjustments
It was kind of hotfix to make gameplay of people with not top PCs a bit less painfull and to reduce general lag.
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Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Competitive) Strategy
- Author:
- Falrinth 2
- Filename:
- Micro-Macro.SC2Map
- Latest Version:
- outdated version - search for fresh one
- Type:
- StarCraft 2 Map
- Size:
- 1.2 MB
- Overall Rating:
-
3 / 5 (1 votes, ranked #1,487) - Tags:
- 4v4, attack, defence, macro, management, micro, proper, team, teamplay, versus
- Players:
- 8
- Teams:
- 2
- Favorites:
- 0
- Downloads (Total):
- 472
- Downloads (Daily):
- n/a
- Submitted By:
- Falrinth 2
- Discovered On:
- Aug. 18, 2010
Share Map
- JavaScript Widget:
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outdated version - search for fresh one
Micro-Macro.SC2Map (1.2 MB)
- Released:
- Aug. 18, 2010
- Downloads:
- 394
- Direct Link:
(No Preview Available)
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
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User Comments
Support Nibbits by linking to us:
Hello.
Recently i have received e-mail with feedback about this map which was really strange for me cause i thought the map was dead from the very begining somewhere at the totall bottom of the custom games list of popularity.
Today when i have checked custom games it was on 4th place in popularity which was a shock from me. Positive shock.
I have abandoned work on this map long time ago and left it in very early stage (coudlnt even test it out cause dont have 3 friends online on my friend list and map is for minimum 4 players). Today i had first chance to test it with fullhouse of players.
But fear not, anyone who likes the idea of this map - I will start working on it again to bring it to version 1.0 and beyond.
Things to come:
- leaderboard (will need to find some help cause i cant code it)
- improved gameplay (more interesting early stage, balanced zerg AI or totally revamped zerg activity, more competetive gameplay, etc)
- more challenge for macro managing players including visibility of the opponents' macro player
- bonuses for veteran units (rewards for good micro - the more encounters unit survives the stronger it becomes)
- more objectives on the map (there is plenty interesting features to come here)
- tips for interesting examples of strategies at the begining for new players
and much more...
Regards.
Falrinth