Latest: The Space Bandido's Hideout

The Space Bandido's Hideout
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Project Rank 784 out of 1,773 in StarCraft 2

Map Variants

Name Mode
Melee FFA
None
None
None

Player Information

  • Neutral (Neutral)
  • Player 1 (Human)
  • Player 2 (Human)
  • Player 3 (Human)
  • Player 4 (Human)

User Comments

Newest First | Oldest First

  • that map looks funny:-D

    Sergeant
    avatar
    Battle.net
    Name:
    BNGas
    Realm:
    EU Beta
  • You could make race specific units so that players could choose, but being reasonable..

    Registered User
    avatar
  • this shouldn't be a meelee map...
    why don't you make it Rpg/shooter with objectives like CTF or deathmatch?

    Registered User
    avatar
  • Project Contributor In response to The Space Bandido's Hideout

    Made changes to the map per your suggestions. The maze should not be as frustrating. I am still looking for way to create a better ai for flying units so they don't keep flying into the walls. Hopefully I can find a solution.

    Registered User
    avatar
  • this map is not really a melee map... it does not meet the requirements to be one since it has custom things in it and the rules of contest said clearly that you must make a melee map not custom

    EDIT: since it is not an actual melee map i will rate it 2 till you make it melee and playable(i really think the maze pisses off players alot and the space is too narrow allowing only close encounter units to be used

    Corporal
    avatar
  • Project Contributor In response to The Space Bandido's Hideout

    Download the new version the main change to it is that players can no longer build structures in the maze itself. This map is somewhat still in construction but need people to play it and tell me how to improve it.

    Registered User
    avatar

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