both teams spawn in close proximity of eachother, but destructible debris blocks the path that leads directly into enemy territory. The long way around provides more expansion opportunities, so ...
both teams spawn in close proximity of eachother, but destructible debris blocks the path that leads directly into enemy territory. The long way around provides more expansion opportunities, so scouting the other routes is absolutely necessary.
detailed picture:
I have been thinking to make this map a 3v3 map because of the many expansions on the map. So ill ask for your opinion: would this map be better with 2 aditional players? Are there too much expos?...
any other sugestions about the map are also greatly apreciated.
no new maps coming soon! Im going to remake quite a few of my earlier maps (Crossfade and Backwater Aquaduct are just a few of those) You can follow the progress of these maps at their respective project pages.
I agree with your suggestion to up this map to 3v3. It is simply too huge! Apart from that, it is nicely crafted and has potential.