Latest: Unit Siege v.1.41

Unit Siege v.1.41
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Project Rank 584 out of 1,751 in StarCraft 2

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  • In response to Unit Siege v.1.41

    Sometimes when I make a unit it dies straight away. I'm guessing this is a bug?

    Anonymous
    82.16.217.xxx
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  • Project Contributor In response to Unit Siege v.1.41

    @ Sajuukh:
    The bosses will come to the new version now in each Way. This problem has already told me a lot of people. I've already changed four days ago. ;)
    The update will be released this afternoon around 12:00.

    Private
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  • Project Contributor In response to Unit Siege v.1.41

    @Tigerz:
    I know not how far you have problems with the mass of people or with yourself. I only know that your comment is not helpful to counterproductive. I have worked very long on this map, filed performing, etc. Sure, not any one like Unit-Siege, eg I hate Tower Defences no matter how well they are made. Everyone has their opinion and you must present your course. BUT:

    Bosses spawn only for one player
    -----> This is the point of this map, which has a lot to do with tactics, even if you claim the contrary. ;)
    If you do not understand it just does not play;)

    Lame imba map
    --->? ok, maybe that's your opinion;)

    This is not the only bad map high up the list
    ----> This is not only bold, but impertinent! You give suggestions and not even complain you like shit but this map is and why everyone is playing idiot.

    And I'm going to give much more effortlessly to such types as you to prove what I have on it. I laugh when I hear such a child's babble, which has just lost on my map.
    Just a reminder: THIS IS A BETA!

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  • In response to Unit Siege v.1.41

    I agree with Tigerz about the bosses issues - that disbalances this game too much. My opinion is that you should spawn 4 bosses at the same time with decreased health, because otherwise the person who kills it (often it happens right when it teleports away from you with 5% hp) becomes OP.

    Corporal
    avatar
    Battle.net
    Name:
    Sajuukh #957
    Realm:
    Europe
  • In response to Unit Siege v.1.41

    little to nothing to do with you own skill, but instead punishes you for other people messing up by feeding someone who in turn kicks your ass. And that's just one of many examples of how messed up this map is.

    I cant believe this map is so high up in the popularity list. Why every idiot on Sc2 plays this I don't know... But eh.. Simply put, people are stupid, following the masses like sheep. And sheep they are. This isn't the only bad map high up the list.

    Anonymous
    80.57.99.xxx
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  • In response to Unit Siege v.1.41

    This map is imba for many different reasons. Bosses spawn only for one player, giving the one who kills it a pretty huge bonus towards its income which only gets bigger overtime. The way units go to the next player only causes for more balance issues, the so called Killboni is not dependent on how skillful you are, but on how much of a noob the player behind you is. It has potential to be a fun map... but the way it is now its just one lame imba map that has little to --- next post

    Anonymous
    80.57.99.xxx
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  • Project Contributor In response to Unit Siege v.1.41

    Yes, it seems to be a bug.
    but it isn´t.
    If a unit can not get through it is ported back to base. The moment where your Archon has died, he was portet back because he happens to just one minutes did not make it through your own units. And when the Archon dies, there is an atomic explosion ... Well I would say shit happenz =)

    sry for my bad english ...

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  • In response to Unit Siege v.1.41

    First of all, very interesting map, lots of fun...
    But today i have an very annoying bug, watch my replay at 18:35. My academy eplodes, all my units disappear and i lost the game, but my enemy was not even near my base...

    link: http://rapidshare.com/files/418683232/Unit_Siege_v100.SC2Replay

    Anonymous
    91.38.173.xxx
    avatar
  • In response to Unit Siege v.1.00

    I have just played it on battle-net
    first of all, good job, it is interesting to play
    but the worst problem is late-game - it gets toooooo laggy. It needs more heavy, high cost units instead of hordes of weak/normal ones

    Corporal
    avatar
    Battle.net
    Name:
    Sajuukh #957
    Realm:
    Europe
  • Project Contributor In response to Unit Siege v.1.00

    Commented please my map, thanks!

    Private
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