-Defensive spawn -2 main routes to enemy spawn -Rocks and trees hide hidden paths and rich resources -Pushing up one path could leave the other open -Xel'Naga Towers offer KEY intel.
(Map Published on Battle net - Just search "Archi - Sacred Step" in SC2 or Search "Archi - " to play any of my maps)
I've noticed that you really like the fog for your maps. I think it looks the coolest on this one though. But your maps look really nice, good job! Oh, how'd you get your units to be so bright? Because probes and minerals looked a lot brighter when I tested it.
Very Good 1v1 Map ,make more !!!
I test the others later !!
I've noticed that you really like the fog for your maps. I think it looks the coolest on this one though. But your maps look really nice, good job! Oh, how'd you get your units to be so bright? Because probes and minerals looked a lot brighter when I tested it.
Lighting -> Emmision
+ Specular
bit hard to balance though, my first few attempts the probes and mins were blinding. Or they seemed alright but after a while your eyes would hurt.
The way it looks in the Editor is a different from in game, so you have to experiment alot.
This is for those who are looking for something new.
`Things of plastic are fantastic`
I really like the `plastic` there, very unreal^^
Very nice map.
Awesome! I love your maps!
Very Nice Map, Hope I can make something this good lol:)