Latest: Lost Aiur

Lost Aiur
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Project Rank 97 out of 1,751 in StarCraft 2

User Comments

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  • i agree that it needs some texture work, but the complexity of this map makes it look like a blast to play; so many possible strategies with the different paths.

    Private
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  • In response to Lost Aiur

    could use a little texture work, but other than that looks great and pretty well balanced

    Private
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  • Project Contributor In response to Lost Aiur

    Check my new highrise map out when you time :)

    Private
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  • In response to Lost Aiur

    Thanks sepnova. I'm gona load it onto battle.net soon :)

    Anonymous
    219.90.253.xxx
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  • In response to Lost Aiur

    This map is GSL quality imho.

    Way better than anything that is on the battle.net ladder.

    Private
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  • In response to Lost Aiur

    it's looks like good
    i hope that not composition of the map but balance of the map is good.
    thanks for uploading.
    i'll pick it up.

    Anonymous
    175.119.130.xxx
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  • In response to Lost Aiur

    Looks great man n fun to play on. Keep it up

    Registered User
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  • In response to Lost Aiur

    Wow! Looks nice!
    Fun to play!
    5/5

    Lost Aiur

    The is some minor problems with the map settings.
    All slot must have "any" and "user" selected, except for the last one "hostile".

    The biggest problem is that the distance between your first base and minerals line is too far. It's not the "standard" distance. All timing are corrupted, because mining time is longer.

    Thanks for sharing!

    EDIT: I see you have solve the problem! A very good map bro!

    Commander
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    Battle.net
    Name:
    PandaZerg
    Realm:
    North America
  • In response to Forgotten Avernus.SC2Map

    looks good man

    Anonymous
    60.231.194.xxx
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