But there is not a single place that I would like to engage a fight as zerg ^^ I also think that only 2 gold sites is enough even in 2v2... 4 is too much. Too easy to use mules on it and lit/land CC. Personally, I would keep golds in middle and remove golds in both corners.
Map is probably ok for tvt, tvp, zvz and pvp matchups. But not for ZvT and ZvP. Only one high ground in the middle with only one gold could fix the narrower paths.
It's a final release or your think to still work on it?
EDIT: I did some game on it! Very good for 2v2 (no zerg playeR).
THANK YOU, YOU WILL HAVE IN MIND TO GIVE SOME ADJUSTMENTS, WHICH IS GOOD AND YOU TESTED, SO I HAVE OPINIONS FOR FUTURE MAP. THANKS
Looks awesome for sure!
Very nice details!
But there is not a single place that I would like to engage a fight as zerg ^^ I also think that only 2 gold sites is enough even in 2v2... 4 is too much. Too easy to use mules on it and lit/land CC. Personally, I would keep golds in middle and remove golds in both corners.
Map is probably ok for tvt, tvp, zvz and pvp matchups. But not for ZvT and ZvP. Only one high ground in the middle with only one gold could fix the narrower paths.
It's a final release or your think to still work on it?
EDIT: I did some game on it! Very good for 2v2 (no zerg playeR).