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- Avalon, The Holy Land: Prologue
Avalon, The Holy Land: Prologue
About
Map done by Zip_lock.
Hey folks, this is the very first map I make with the SC2 editor. Originally, I was going to make a simple (BORING) defense map but it turned out to be so much fun that I ...
Map done by Zip_lock.
Hey folks, this is the very first map I make with the SC2 editor. Originally, I was going to make a simple (BORING) defense map but it turned out to be so much fun that I decided to make a fully scripted mission. It is the Prologue for a series of maps I intend to do.
You will need to use both your smarts and your reflexes to get passed a few notable points in the game. The story is told with a mix of RTS and 3rd person action.
A few things need to be pointed out:
1. MY FIRST MAP - triggers are not optimal and I am sure there are weird things I haven't thought about that could happen
2. BIG thank you to LoveLess. Your work helped me a ton.
3. I am working on Chapter 1 right now and hopefully making it even better than this Prologue.
4. Feel free to comment and give me back constructive critiques!
I hope you all enjoy this map as much as I did making it !
here's a couple of SS, see you soon for the next one :)
Meta
- Categories:
- Assault Role Playing (RPG) Strategy
- Author:
- Zip_lock 1
- Filename:
- Avalon, the holy land - Prologue.SC2Map
- Project Page:
- Avalon, The Holy Land: Prologue
- Type:
- StarCraft 2 Map
- Size:
- 2.3 MB
- Overall Rating:
-
4 / 5 (7 votes, ranked #136) - Tags:
- (No tags yet)
- Players:
- 1
- Teams:
- 1
- Tileset:
- BraxisAlpha
- Dimensions:
- 200x160
- Favorites:
- 3
- Downloads (Total):
- 2,121
- Downloads (Daily):
- 1 (ranked #144)
- Discovered On:
- May 1, 2010
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Avalon, The Holy Land: Prologue
Avalon, the holy land - Prologue.SC2Map (2.3 MB)
- Released:
- May 1, 2010
- Downloads:
- 2,121
- Direct Link:
Rating
- Opinion:
7 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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Achievements
- Featured May 6, 2010
User Comments
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*spoilerssss*
grantz for a great map zip lock, i really enjoyed playing it. but i had the same problem as nada, i placed all my marines next to a ball building thing on the right side of the base, and the ai from the left side went straight to the landing point and stayed there, so after i was done with all the waves i killed those one by one :( and one more thing, you can still control the reapers when the bottom command buttons (1,2) fade out. the terrain was sweet, keep up the good work :]
127.0.0.xxx
Well made map.. I had fun playing, even though I don't do so well due to poor micro skills.. Maybe in the future you can make an ezmode for the less skilled? Until then I'm just gonna practice ;)
param value etc is because of a version conflict (i.e. enUS vs enGB). since im totally newb i don't know how, but as far as i know you can set localizations for different versions..
google helped ;) this thread will be helpful (scroll down to Thander's reply) click me
Great map idea. Came out awesome.
Really enjoyed the introduction to it.
the ai rushes from the left side doesn't go for the mining point, rather to the spawn point for reinforcements. I hold a smaller choke inside the base, and its a bit problematic/annoying to drag the leftside ai towards me by sniping each rush.
Could you fix the pathing/ trigger for this?
Thanks.
66.75.12.xxx
That is strange, I just redid it and it launched fine...
Where were you standing, and did you wait until the "nuke is ready" audio part? (shortly after the nuke button appears).
Very cool map, was awesome untill...
*Spoiler*
The nuke didn't launch.
75.57.116.xxx
Great map, hard, but still great. If you can, it'd be cool if you let players build bunkers and maybe a little extra time in between rushes. 5/5 stars
Bug: You need something to better indicate that Cpt. Damain is actually being cloaked other than just the dimming of the "cloak" button. And when he moves, he shoots which gives out his position to a swarm of zerglings and ultralisks...
If you select the Commander by himself there are no command buttons at all, I was unable to attack-move him unless I was also selecting marines. Ghosts were also missing an attack button. Overall pretty good but needs a lot more polish.
Remember to add buttons when you create new units or add abilities to units with the Command Card from the unit data window or else we're unable to use them as we want manually.
besides the writing to buy units evrything is great. Perhaps u can place some buttons to do that?
CRAZImap dude . thanks I WAIT THE NEXT
great map dude . thanks
hey, cool map. I think it would be a help if you simplified it by getting rid of the typing commands bit and instead get units some other way.
Liked it but 1 bug I found was that the zerg didn't attack the planetary fortress :P
Also, the part when you were supposed to use the ghost at the infested terran base to the east was pretty messed up thanks to worthless camera angles, would be more fun with normal angle there tbh :)
keep it up!
95.80.48.xxx
Thanks for the good comments guys!
The problems you pointed out so far (param value and waves not coming) are a bit confusing to me because some users are able to play it just fine (as can I).
As far as the 3rd person camera and control of the army goes. I have a new trick up my sleeve in Chapter 1 to make it a lot easier to handle :)
Keep the comments coming folks!
major problem is that i cant read any text, it just says param value bla bla bla... and also, its pretty retarded with the angle and the ghost when u find the zergbase with the reapers, make it so u can stop having a retarded camera angle please :D cool project!
95.80.48.xxx
What happens after the massive rushes? After baneling+ultralisk the enemy stopped coming :/
Is there any way to get gas? Btw the enemy does not attack the commandcenter >.< so its pretty ez to just let the right wave go there and wait, then finish it off with snipe hehe
Is there any way to make the "param value" go away and get regular text insteaD?
95.80.48.xxx
@Spartan: to get more units, simply type in "buy <unit>" as if you were talking to another player, <unit> being marine/ghost/reaper, default key for talking is ENTER.
*SPOILER*
As Zip mentioned, triggers are not optimal, if you choose to backtrack alittle after getting past the ultralisk ambush, the trigger in which your cloaking fails will re-trigger, causing you to get stranded between the banelings and the ultralisks, leading to almost certain death.
Hey! First I must say amazing job... the screenshots look amazingly. Im glad theres such talent coming in so early to the Sc2 modding scene. I hope this is compatible with the newest patch cause im installing it now. *prays*
i dont know how to get more units!! plz help me xD
67.162.30.xxx
ohhhhh.... i see... I guess i deserve it for not reading unit abilities properly. Your're right, it does get more fun as you go along, loved that you managed to combine both a 3rd person shooter while controlling an army, but it does get alittle disorientating at times. Also, when controlling the reapers but moving the ghost, the A and S keys have their own functions for the reapers, which screw up whatever they are doing.
You didn't mention how you tried to kill them, but if you use snipers, they are pretty easy to take down, *cough* snipe *cough* :)
And wait until you get to later in the map. To me its the more fun part !
I found it a pretty fun map, only abit too hard due to my bad micro skills. I couldnt get past the 2nd ultralisk rush without getting my entire army decimated and the baneling announcement mid rush interupts the fight, caused me to lose quite afew men.