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- DefendMengsk.SC2Map
DefendMengsk.SC2Map
Rank 2,502 out of 2,924 in StarCraft 2
This map is part of the Mengsk Defence project.
About
Defend Mengsk from unrelenting attacks!
Heavy work in progress, feedback is encouraged and greatly appreciated.
In the future more levels will be added, pauses (rest time) will be added, etc
Change Log
-New paths for units to travel to avoid amassing too many attackers at the final choke
-Up to 15 waves now
-Resource system toned down to avoid indefinite marine meat shields
-Only one base to macro off now but can take over your teammate's base since nobody is controlling them for now
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Team) Unfinished
- Author:
- Loose_Moose 1
- Filename:
- DefendMengsk.SC2Map
- Project Page:
- Mengsk Defence
- Type:
- StarCraft 2 Map
- Size:
- 358.2 KB
- Overall Rating:
-
3 / 5 (1 votes, ranked #1,439) - Tags:
- (No tags yet)
- Players:
- 6
- Tileset:
- Korhal
- Dimensions:
- 176x176
- Favorites:
- 0
- Downloads (Total):
- 828
- Downloads (Daily):
- n/a
- Submitted By:
- Loose_Moose 1
- Discovered On:
- May 5, 2010
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DefendMengsk.SC2Map
DefendMengsk.SC2Map (358.2 KB)
- Released:
- May 5, 2010
- Downloads:
- 828
- Direct Link:
Download Map
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Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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it looks preety good this far but the lazy guy in me would probably like something with less ramps :)) good job
Nice map, just beat it with siege tanks and rines as meat shields :P Good Job man.
2 ez tanks and BCs
24.79.89.xxx
Extremely confusing defense map I have to say. I like the concept but you made 3 command centers that you have to maintain, aswell the top barracks of the middle 5 gets attacked early in the game, i'm asuming that was not what you intended.
By Wave 7, everything is getting attacked -- command centers, SCVs.
All this seems to be is a melee map that is halfway through the game with constant enemies.
Again - I like the concept but this definitely needs some work ;)
Thanks for the comment. Sorry for the confusion in the map but some things are placeholders until this map goes multiplayer.
In the final version players will have 1 base each and defend a certain part of the map each, I modded some buildings but kept most of the melee units because I wanted players to be familiar with what they were building.
There will be 'breaks' in the attacks in the future so players can rebuild their defenses. Maybe a better resource management system.
Thanks again for the feedback I'll definitely make some changes to keep it as non-confusing as possible.