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- Chapter 1 : Prologue
Chapter 1 : Prologue
About
New version notes:
-Zerg now properly attack the command center.
-Buying units is now done using a side menu with buttons.
-Redid most of the 3rd person UI and controls (Camera no longer is weird, ...
New version notes:
-Zerg now properly attack the command center.
-Buying units is now done using a side menu with buttons.
-Redid most of the 3rd person UI and controls (Camera no longer is weird, reapers are controlled using button commands,etc).
-Added attack command to ghosts for RTS part.
-Added commands to commander wolf for RTS part.
-Cpt. Damian no longer auto aquires targets when idle.
-Did a lot of visual polishing.
Map done by Zip_lock.
Hey folks, this is the very first map I make with the SC2 editor. Originally, I was going to make a simple (BORING) defense map but it turned out to be so much fun that I decided to make a fully scripted mission. It is the Prologue for a series of maps I intend to do.
You will need to use both your smarts and your reflexes to get passed a few notable points in the game. The story is told with a mix of RTS and 3rd person action.
A few things need to be pointed out:
1. MY FIRST MAP - triggers are not optimal and I am sure there are weird things I haven't thought about that could happen
2. BIG thank you to LoveLess. Your work helped me a ton.
3. I am working on Chapter 1 right now and hopefully making it even better than this Prologue.
4. Feel free to comment and give me back constructive critiques!
I hope you all enjoy this map as much as I did making it !
here's a couple of SS, see you soon for the next one :)
Meta
- Categories:
- Assault Role Playing (RPG) Strategy
- Author:
- Zip_lock 1
- Filename:
- Avalon, the holy land - Prologue.SC2Map
- Project Page:
- Avalon, The Holy Land: Prologue
- Type:
- StarCraft 2 Map
- Size:
- 2.4 MB
- Overall Rating:
-
4 / 5 (7 votes, ranked #117) - Tags:
- (No tags yet)
- Players:
- 1
- Teams:
- 1
- Tileset:
- BraxisAlpha
- Dimensions:
- 200x160
- Favorites:
- 3
- Downloads (Total):
- 6,848
- Downloads (Daily):
- 1 (ranked #157)
- Submitted By:
- Zip_lock 1
- Discovered On:
- May 8, 2010
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Chapter 1 : Prologue
Avalon, the holy land - Prologue.SC2Map (2.4 MB)
- Released:
- May 8, 2010
- Downloads:
- 6,848
- Direct Link:
Rating
- Opinion:
7 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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I found it a pretty fun map, only abit too hard due to my bad micro skills. I couldnt get past the 2nd ultralisk rush without getting my entire army decimated and the baneling announcement mid rush interupts the fight, caused me to lose quite afew men.
i dont know how to get more units!! plz help me xD
67.162.30.xxx
Hey! First I must say amazing job... the screenshots look amazingly. Im glad theres such talent coming in so early to the Sc2 modding scene. I hope this is compatible with the newest patch cause im installing it now. *prays*
@Spartan: to get more units, simply type in "buy <unit>" as if you were talking to another player, <unit> being marine/ghost/reaper, default key for talking is ENTER.
*SPOILER*
As Zip mentioned, triggers are not optimal, if you choose to backtrack alittle after getting past the ultralisk ambush, the trigger in which your cloaking fails will re-trigger, causing you to get stranded between the banelings and the ultralisks, leading to almost certain death.
What happens after the massive rushes? After baneling+ultralisk the enemy stopped coming :/
Is there any way to get gas? Btw the enemy does not attack the commandcenter >.< so its pretty ez to just let the right wave go there and wait, then finish it off with snipe hehe
Is there any way to make the "param value" go away and get regular text insteaD?
95.80.48.xxx
major problem is that i cant read any text, it just says param value bla bla bla... and also, its pretty retarded with the angle and the ghost when u find the zergbase with the reapers, make it so u can stop having a retarded camera angle please :D cool project!
95.80.48.xxx
Liked it but 1 bug I found was that the zerg didn't attack the planetary fortress :P
Also, the part when you were supposed to use the ghost at the infested terran base to the east was pretty messed up thanks to worthless camera angles, would be more fun with normal angle there tbh :)
keep it up!
95.80.48.xxx
hey, cool map. I think it would be a help if you simplified it by getting rid of the typing commands bit and instead get units some other way.
great map dude . thanks
CRAZImap dude . thanks I WAIT THE NEXT
besides the writing to buy units evrything is great. Perhaps u can place some buttons to do that?
Great map, hard, but still great. If you can, it'd be cool if you let players build bunkers and maybe a little extra time in between rushes. 5/5 stars
Bug: You need something to better indicate that Cpt. Damain is actually being cloaked other than just the dimming of the "cloak" button. And when he moves, he shoots which gives out his position to a swarm of zerglings and ultralisks...
Very cool map, was awesome untill...
*Spoiler*
The nuke didn't launch.
75.57.116.xxx
That is strange, I just redid it and it launched fine...
Where were you standing, and did you wait until the "nuke is ready" audio part? (shortly after the nuke button appears).
the ai rushes from the left side doesn't go for the mining point, rather to the spawn point for reinforcements. I hold a smaller choke inside the base, and its a bit problematic/annoying to drag the leftside ai towards me by sniping each rush.
Could you fix the pathing/ trigger for this?
Thanks.
66.75.12.xxx
Great map idea. Came out awesome.
Really enjoyed the introduction to it.
param value etc is because of a version conflict (i.e. enUS vs enGB). since im totally newb i don't know how, but as far as i know you can set localizations for different versions..
google helped ;) this thread will be helpful (scroll down to Thander's reply) click me
Well made map.. I had fun playing, even though I don't do so well due to poor micro skills.. Maybe in the future you can make an ezmode for the less skilled? Until then I'm just gonna practice ;)
*spoilerssss*
grantz for a great map zip lock, i really enjoyed playing it. but i had the same problem as nada, i placed all my marines next to a ball building thing on the right side of the base, and the ai from the left side went straight to the landing point and stayed there, so after i was done with all the waves i killed those one by one :( and one more thing, you can still control the reapers when the bottom command buttons (1,2) fade out. the terrain was sweet, keep up the good work :]
127.0.0.xxx