The Hunters


Rank 2,074 out of 2,924 in StarCraft 2
This map is part of the The Hunters project.

User Comments

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  • In response to The Hunters

    good look, thsi vercion of hunter like me a loot , but i can play

    the game star in i win

    waht i do wron

    Private
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  • Project Contributor In response to The Hunters

    You probably didn't do anything wrong.

    This is most likely because the map is set up for players, not single player AI. When publishing goes live on bnet it should work, and if it doesn't then I'll look into it.

    Unless anyone else has an idea of what the problem could be, please share.

    I'm glad you like the map though!

    Private
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  • Project Contributor In response to The Hunters

    I noticed the top center expansion is missing it's vespine geyser. I will update it tomorrow.

    Total fail on my part.

    Private
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  • In response to The Hunters

    with all the new textures and doodads you could have added a lot more polish to this. but as far as layout goes she seems right on the money.

    Private
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  • In response to The Hunters

    Love the map. So does my kid.

    However, the island with the bridge on the bottom-right ... I can't cross the bridge during game play. Is this a bug or something specific to me?

    To get around it I edited locally to join the land masses.

    Private
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  • Project Contributor In response to The Hunters

    The bridge not working is a bit weird, I assumes that the bridge worked just like it's counterpart in Starcraft. I'll look into it but the answer might just be to remove it entirely and replace it with land like you have. I will update again, regardless.

    Glad you like it!

    Private
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  • Project Contributor In response to The Hunters

    46and2, the answer to this problem may be with pathing. I will update the map and if the problem persists, just let me know.

    Private
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  • In response to The Hunters

    Might be alittle unfair to the top 3 start positions. With alittle transport, they can get units on the cliff and exploit line of sight to gain an advantage in defending the base or attacking the adjacent base, unless you were to put some sort of no pathing area up there.

    Lieutenant
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  • Project Contributor In response to The Hunters

    Noted, and fixed. Units can no longer walk on the elevated cliffs.

    Good catch!

    Private
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