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- Space Pirate Defense v0.4b.SC2Map
Space Pirate Defense v0.4b.SC2Map
About
Suggested Players: 1-6
Map Description: This Defense-style map is a work in progress. There are currently 20 levels, 12 defensive units and structures. This is a single player version to test AI ...
Suggested Players: 1-6
Map Description: This Defense-style map is a work in progress. There are currently 20 levels, 12 defensive units and structures. This is a single player version to test AI players. I am looking for ideas to make this more fun (Besides the obvious more units and levels). Thanks in advance for any feedback you provide.
Features:
-Play with up to 5 AI players.
-Functioning leaderboard with kills and resources.
-Custom menu for selecting difficulty and game mode.
-Customized units and upgrades.
Map Story: You are space pirates, attacking and stealing goods from anyone you can. If you let too many escape your ambush, they will alert the ISF (Intergalactic Security Force).
Change Log
Version 0.4 to 0.4b Changes
-Testing new AI, play with 5 computers.
-Added Ready button, if everyone clicks it the next wave begins sooner (Works with AI too).
-Leaderboard now also displays lives remaining.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Team)
- Author:
- Rageclaw 2
- Filename:
- Space Pirate Defense v0.4b.SC2Map
- Project Page:
- Space Pirate Defense
- Type:
- StarCraft 2 Map
- Size:
- 257.0 KB
- Overall Rating:
-
4 / 5 (4 votes, ranked #324) - Tags:
- (No tags yet)
- Players:
- 6
- Teams:
- 3
- Tileset:
- BraxisAlpha
- Dimensions:
- 128x96
- Favorites:
- 1
- Downloads (Total):
- 603
- Downloads (Daily):
- n/a
- Submitted By:
- Rageclaw 2
- Discovered On:
- May 12, 2010
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Space Pirate Defense v0.4b.SC2Map
Space Pirate Defense v0.4b.SC2Map (257.0 KB)
- Released:
- May 12, 2010
- Downloads:
- 603
- Direct Link:
Rating
- Opinion:
4 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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Achievements
- Featured May 16, 2010
User Comments
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I have the same problem.
98.125.122.xxx
Hello everybody.
I manage to launch this map but the difficulty is too hard! (can't reach even the 3rd level!)
the only unit i have is a ghost and it's not enought to win the game!
how can I earn enougth money to upgrade weapons ?
I play to the solo mode... is there a problem with it or something?
Thanks
91.180.5.xxx
how can i play this @Europe? because blizzard didn't Programm a "Search Bar" so It is merely impossible to find the map! If I didn't download it from the battle.net I can't play it??? and via editor only alone... hate blizzard for this bad job on custom maps.
89.183.88.xxx
This is one of the best custom map creations, very nice polish to it... however, it's too easy, even on hard, it's pretty easy.
I really like this map. It gives a logical reason for why you they are not attacking you.
I always liked the little bit of "flavor" you got when people would rename units, so maybe change the names of the ships and units to something more fitting to the "Space Pirate" theme?
Also, add more waves. I love teh map and look forward to seeing an update!
69.238.44.xxx
Honestly, I love it. xD
I have tried producing something similiar to this since the editor came out. I fail :\ lol But seriously this is amazing. I have played it 5-6 times now. I cannot see any errors, or bugs. I read through all your triggers and such. Very nice.
Ill agree its a little short, and the difficulty could use some tweaking but other wise, amazing work. Definitely re playable!
I just thought that it was too short. Other then that, everything worked very well.
I fixed the upgrade issue in my next version. And yes the difficulty needs some tuning :)
need some work on the diffuclty imo also when you upgrade if you queue many upgrades you only need to pay as much as the first one costs for the other 4
Thanks for reporting the infinite levels. I found a bug where the Brood Lord adds were not using food, so it would skip the ending level by triggering the "Next Round" trigger multiple times.
This has been fixed for my next upload.
In the "End" trigger should be a condition that checks for level 18 and player 7 having no food. I might have changed something that broke it right before uploading.
Is there a victory trigger implemented yet? I kept killing the same mobs to wave 50 before the game stopped.