A pretty basic melee map. Supports 1v1 2v2 and FFA. Doesnt support observers (yet). Will come in future versions. The map is urban based with an rich mineral expansion in the middle. Allot of ramps and tight corridors. You will find allot of close quarter combat.
- Updated to version 0.6 -
Change Log
0.5 -> 0.6
* added some ramps * moved the watchtowers * added some LOS blockers * expanded some narrow passage's * added some pathing blockers
I really like this map, the idea behind it is great.
Having a giant rich mineral field with 4 rich gas makes it quite a desirable location, and often results in many battles.
As great as the map is, I do find the pathing just a little too narrow. I know that's the intent, but it just feels a little too easy to die to elevated siege tanks and a single force field.
I really like this map, the idea behind it is great.
Having a giant rich mineral field with 4 rich gas makes it quite a desirable location, and often results in many battles.
As great as the map is, I do find the pathing just a little too narrow.
I know that's the intent, but it just feels a little too easy to die to elevated siege tanks and a single force field.
- edit
Changed the pathing. Btw thanks for the feedback :).