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- Cube TD
About
Remake of the old classic, Cube TD for WC3, by CordialSpam.
Up to 8 players try to keep 30 waves of mobs away from the center, using 5 kinds of towers, 3 of which are upgradeable.
What sets ...
Remake of the old classic, Cube TD for WC3, by CordialSpam.
Up to 8 players try to keep 30 waves of mobs away from the center, using 5 kinds of towers, 3 of which are upgradeable.
What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you want to stand a chance on the higher difficulty settings, you'd better be ready to understand and abuse the pathing, block the mobs from doing what they want and force them to do your bidding and take the long way around your maze - and preferably run through it two or three times before they get out on the other side.
Other features include:
- Selling of towers
- Snaring of flying units; bring them down to the ground and stop them dead in their track
- Anti-blocking triggers that keeps the game rolling even if you fuck up
- and Awesome awesome gameplay!
Meta
- Categories:
- Defense (Competitive)
- Author:
- random
- Filename:
- Cube Defense v04.SC2Map
- Project Page:
- Cube TD
- Type:
- StarCraft 2 Map
- Size:
- 758.6 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #887) - Tags:
- cube, defense, maze, tower
- Players:
- N/A
- Tileset:
- BelShir
- Dimensions:
- 256x256
- Favorites:
- 1
- Downloads (Total):
- 360
- Downloads (Daily):
- n/a
- Discovered On:
- June 10, 2010
Share Map
- JavaScript Widget:
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- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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Double post FTL :(
Forgot to mention that you need to fix level 28 (the motherships) after they reach the first waypoint, they just circle around the second waypoint (have been waiting 5 minutes now and they haven't moved on to the next yet).
127.0.0.xxx
I had the something along the lines like Hellionn, however I don't think its something you can fix, as I believe its the AI that fucks up at pathing the unit through the maze.
(I made the bug happen by making a 1 entrance spiral at the "island")
127.0.0.xxx
I can't seem to replicate this bug, but I did try to fix it nevertheless. It shouldn't do this in v0.3 and beyond, although as far as I can see it shouldn't in v0.2 either.
If you experience what Hellionn describes above, would you please let me know what you did in more detail?
Either here, or in an email to CubeTD@gmail.com
Thanks
127.0.0.xxx
There was a problem with the enemies walking through the maze i made and wouldnt walk the path and just stayed in a random spot. There was no blocking, just that it was a rather long path.
127.0.0.xxx