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- Hell TD v0.10
About
Remake of the WCIII map Hell TD
-==Now in Beta phase==-
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
Already ...
Remake of the WCIII map Hell TD
-==Now in Beta phase==-
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
Already implemented:
- Anti-Air Turret (Level 1-10)
- Arrow Tower (Level 1-20)
- Bouncing Tower (Level 1-20)
- Siege Tower (Level 1-20)
- Flaming Tower (Level 1-2)
- Frosty Tower (Level 1-2)
- Upgrade Tower
- Speed Buff Tower (Level 1-3)
- Damage Buff Tower (Level 1-3)
- Speed Buff Tower (Level 1-3)
- 25/40 Creep Waves
- 1-8 Players
- Enemy kills give money based on current wave
- You can sell your Tower for 100% of the last upgrades cost. Level 1 Towers only give 75%
- Vote kick system to kick noobs/afk/whatever reason
____________________________________________________
Features of coming Final Version:
- 40 Waves of creatures straight out of Hell!
- 12 Towers (103 with upgrades!)
- 1-8 Players
- Enemy kills give money based on current wave
- You can sell your Tower for 100% of the last upgrades cost
- Vote kick system to kick noobs/afk/whatever reason
Towers:
- Anti-Air Tower (Level 1-10)
- Arrow Tower (Level 1-20)
- Bouncing Tower (Level 1-20)
- Chaos Tower (Level 1-20)
- Siege Tower (Level 1-20)
- Flaming Tower (Level 1-2)
- Divine Tower
- Frosty Tower (Level 1-2)
- Stormy Tower
- Upgrade Tower
- Speed Buff Tower (Level 1-3)
- Damage Buff Tower (Level 1-3)
- Speed Buff Tower (Level 1-3)
(Original WCIII map by SuPeR-HuMaN and Raigne, edited by ZzyzzyxX)
Change Log
* Bouncing Tower (Level 1-20) added
* Adjusted Arrow Tower's damage and rate of fire (damage reduced, rate of fire slightly decreased)
* Adjusted Buff Tower's range (from range 5 to ...
* Bouncing Tower (Level 1-20) added
* Adjusted Arrow Tower's damage and rate of fire (damage reduced, rate of fire slightly decreased)
* Adjusted Buff Tower's range (from range 5 to range 7)
* Adjusted Flaming Tower's damage ticks and Cost (cost reduced, time between ticks decreased)
* Adjusted Slow Tower's slow (from 0.65% to 0.75%)
* Sell of Level 1 Towers now give back 75% of mineral cost. (was 100%)
* All over all it's harder than the previous version
* Other smaller fixes
Change from Alpha to Beta!
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive) Defense (Team) Unfinished
- Author:
- Fropper 4
- Filename:
- Hell_TD_v0.010.SC2Map
- Project Page:
- Hell TD
- Type:
- StarCraft 2 Map
- Size:
- 1.1 MB
- Overall Rating:
-
4 / 5 (7 votes, ranked #140) - Tags:
- competitive, coop, defence, ffa, team, tower, ums
- Players:
- 8
- Teams:
- 1
- Tileset:
- Redstone
- Dimensions:
- 192x192
- Favorites:
- 6
- Downloads (Total):
- 1,593
- Downloads (Daily):
- n/a
- Submitted By:
- Fropper 4
- Discovered On:
- June 12, 2010
Share Map
- JavaScript Widget:
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Hell TD v0.10
Hell_TD_v0.010.SC2Map (1.1 MB)
- Released:
- June 12, 2010
- Downloads:
- 1,593
- Direct Link:
Rating
- Opinion:
7 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
If you were logged in you could rate this.
Achievements
- Featured June 13, 2010
Map Variants
Name | Mode |
---|---|
TD None |
None None |
User Comments
Support Nibbits by linking to us:
very cool, thanks for this map
waiting for new towers and new versions
map is now harder, i beat it with 18 lives left
edit:
nvm, was fixed
Fropper thanks for new version
Nashoa whats your problem ???
you scored all best things in this site with 3 star !!!
ALLin1 the best launcher for SC2 in the world and GreenTea AI, best AI right now and other very cool maps ??!!
acting like this could ruin your map prestige .
very lame way of getting popularity
i'll try this map when i get home..downloading this in the office..haha :)
New version has the first five chaos towers. these towers are a slower but more powerful attacking version of the siege towers which ignore the creep's armor.
difficulty option plz , this is very hard for me :D
i didnt say i have problem with this version, i asked for diff option(easy, normal, hard) because i always have problem with difficulty of this map :)
I haven't touched the balancing from v10 to v11. don't know why you have problems with this version :P
@wtfisright:
of course the map is beatable. just played it 2 hours ago for bughunting and i ended up with 15 lives left
@terran58:
maybe i'll add a difficult selection. original version dind't had one and as the name states it's supposed to be hard :P
on the other hand too few will want to play it on battle.net when most of the players can't beat it
next version will be ~100 kb smaller, optimized the triggers and got rid of some unused
New Version out with lots of changes/fixes!
* Players vote for difficulty on map start now! (70 / 85 / 100 / 120 % Creep HP)
* Triggers reorganized to improve efficiency and decrease mapsize about approximately 100kb
* Changed savetype, that cut the filesize to almost 1/2 its former size! (so together with trigger reorganization down from 1200kb to just about 600kb!!)
* Towers now have range indicator on placement
* Creeps now have (more) armor, so the chaos tower has an advantage over the siege tower (besides it's bigger splash area)
* Arrow Tower's arrows pierce through the enemies armor
* Anti-Air Turret deals chaos damage
* Waves spawn now simultaneously for all players
* Kick option now works properly, still error message on killed units though (works flawless nonetheless)
thank you for difficulty option
if i delay choosing difficulty for 3 sec, the game will start with normal diff
give more time to player for selection :)
maybe 10 sec, thanks again
@terran58: fixed that
Small Bug:
When minimize Scoreboard and Maximize it again, Scores are not visible, until new wave come.
Balance:
-Arrow Towers are the best towers, best damage*speed/cost ratio overall. You can just spam this tower and win.(100% HP,29 lifes left, only one of the 25 got trought it.)
-Bounce Towers should do more damage (without pierce).
-Siege Towers should shoot faster and reduce the upgrade cost.
-Does fire trap work at all?
Leaderboard bug will be fixed in next release.
I know the balancing isn't finished, but before I try to balance all correctly I'll first implement all towers. Otherwise I have to rebalance all the towers everytime I add another one.
And yes the trap is working as intended, just place it on the creeps path. Since v0.12 there is even a range indicator on placement. And remeber the trap only affects ground units
New version out:
* Added Chaos Tower (Level 6-20)
* Chosen difficulty now gets displayed in the leaderboard
* other small fixes
Nice release, thanks for the work Fropper.
Suggestions(last one is personal):
-Add and "acid" Tower, maybe roach->Queen->Helion(??)->infestator.
-Both Acid Tower and Fire trap should do % Damage and not a Fixed amount.
-I know it's a port from a Warcraft 3 TD Map, but, can you remove the War3 themed things?(for example Bullet Tower instead of Arrow Tower)
Kick ass map :D
cool map looking forward for next version
the map is broken with the newest patch but a fixed version with more creep waves and other fixes will be released later today
new version is out, working with newest patch. the broken leaderboard is blizzards fault and there is nothing I can do about it
yay!!! thank fropper ^^
haha might need to nerf the flame trap abit :D
btw on wich difficulty did you managed to beat the map with this tactic?
I remember testing exactly this on 120% and weren't able to succeed.
hope to be able to play it on bnet tomorrow ;)
New feature: "-fuckoff" destroys every tower which is not owned by you that was build on your territory