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- (4) Concrete Jungle
(4) Concrete Jungle
About
The map is originally by Sephalos.
I took his idea and heavily modified it, changing the tileset, taking out most of the doodads, and revamping most of the landscape. The philosophy behind this ...
The map is originally by Sephalos.
I took his idea and heavily modified it, changing the tileset, taking out most of the doodads, and revamping most of the landscape. The philosophy behind this map is aggressive anti-turtle gameplay due to the interesting placement of most of the expansions, similar to the original maps playstyle.
*Minerals Stacked in 2s for cosmetic reasons. Still only 8 minerals in each expansion and 16 HY in middle.
*Middle is HY Vespene, not normal.
*Main is easily defended.
*Natural Expansions are blocked off by rocks and easily defended.
*Every other expansion is in the middle of the path.
*Rain on the entire map.
*LoS blockers in front of the Xel'Naga towers.
*Cliff-Walker friendly.
(If you play the map and have any suggestions, cosmetically or otherwise, please leave a comment or PM me.)
Change Log
1.00
- (06/14/10): Uploaded map.
Meta
- Map Style:
- Melee
- Categories:
- Strategy
- Author:
- Delegus 2
- Filename:
- (4) Concrete Jungle.SC2Map
- Project Page:
- (4) Concrete Jungle
- Type:
- StarCraft 2 Map
- Size:
- 4.4 MB
- Overall Rating:
-
5 / 5 (1 votes, ranked #897) - Tags:
- 1v1, 2v2, archon, brick, concrete, dark, ffa, hextile, jungle, melee, rain, ramp, sand, shakuras, team, temple, wolf
- Players:
- 4
- Teams:
- 2
- Tileset:
- Shakuras
- Dimensions:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 1,175
- Downloads (Daily):
- n/a
- Submitted By:
- Delegus 2
- Discovered On:
- June 14, 2010
Share Map
- JavaScript Widget:
-
(4) Concrete Jungle
(4) Concrete Jungle.SC2Map (4.4 MB)
- Released:
- June 14, 2010
- Downloads:
- 1,175
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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User Comments
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Hello everyone, was just wondering how balance seems to be for everyone else. I tested it using different AI modules, but since you can't play against other people on it, there's only so much 1 person can test. Would love some feedback on the layout and cosmetic flow of things.