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- The Shores of Havana
The Shores of Havana
About
Announcement:
This project will be hosted on kobgamerz.info, my site. It would be likely that I will stop posting my work here. I would like to thank all of you who played my map. Currently, I'm ...
Announcement:
This project will be hosted on kobgamerz.info, my site. It would be likely that I will stop posting my work here. I would like to thank all of you who played my map. Currently, I'm working on the map revamp.
Description:
Forward player more likely to be first rushed/attacked. Easy access for support. Additional resources are easy to control. Control of the high ground is crucial to your sucess. Watch Towers overlook the center of the map and also various other parts.
Change Log
Changelog 0.1.2:
-Mineral Placement Improved
-Fixed top player not being able to expand to top expansion.
-Fixed unexpandable gold expansions
-Added a rear end to all mineral ...
Changelog 0.1.2:
-Mineral Placement Improved
-Fixed top player not being able to expand to top expansion.
-Fixed unexpandable gold expansions
-Added a rear end to all mineral fields.
Changelog 0.1.3:
-Improved mineral placement yet again. Added a lot of watch towers and added a new expo
Changelog 0.1.3-0.2.1:
-Balanced the map features a lot. Converted map to 2v2 as this map is too big for 1v1.
-Added additional watch towers for more map control options.
-Made player #3's forward choke point similar to player #1's
Changelog 0.2.2:
-Added map bounderies and make a cliff for bottom left corner
Changelog 0.2.3:
-Added the two top expos and some cliffs to increase diffuculty of navagation.
Changelog 0.2.4:
-Selected the name for the map.
Changelog 0.2.5:
-Created pathing blockers to support destructable rocks.
Changelog 0.2.6:
-A little terrain tweak here and there to adapt to expos and some bad placements.
-Balanced the gold expansions a LOT. Removed the bottom right awkward expansion and added 2 additional top expansions.
Changelog 0.2.7+b:
-Added a crater to increase difficulty of navagating in that area.
-Balanced the top 2 expos.
-Reworked bottom right side of map.
-HOTFIX: Removed nexus I used to test mineral placement
Changelog 0.2.8-0.2.9
-Added new load screen
-Added support for new battle.net patch.
Meta
- Map Style:
- Melee
- Categories:
- Strategy Unfinished
- Author:
- iTake 2
- Filename:
- The Shores of Havana 0.2.9.SC2Map
- Project Page:
- Wasteland Haven
- Type:
- StarCraft 2 Map
- Size:
- 2.1 MB
- Tags:
- 2v2, havana, large, map, melee, sc2, shores
- Players:
- 4
- Teams:
- 2
- Tileset:
- MarSara
- Dimensions:
- 184x184
- Favorites:
- 0
- Downloads (Total):
- 265
- Downloads (Daily):
- n/a
- Submitted By:
- iTake 2
- Discovered On:
- July 8, 2010
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The Shores of Havana
The Shores of Havana 0.2.9.SC2Map (2.1 MB)
- Released:
- July 8, 2010
- Downloads:
- 265
- Direct Link:
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User Comments
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nice map;-)
All changelogs are available on the loading screen. Sorry if that wasn't clear.
The middle is a area that is almost required for you to hold if you want to secure your gold expansions. Putting destructable rocks there makes it diffucult to harass your gold expansions from the back without being noticed.
What's 0.3.3 alter?
Oh, and what's the point of this?
It doesn't really seem necessary. If it's to make a shorter/safer path, I think it should only have 1 destructible rocks. I wouldn't want to bother having to destroy 2 rock formations just to get from point A to point B, I'd rather take the long way. But I'm not really a high level player, so what do I know?
Oh, found something else.
- The cliffs at the northwestern island aren't consistent.
As in, the islands cliffs aren't all man-made, and some around it aren't organic.
Looks promising. Things I noticed in the editor:
- Unnecessary strip of land at the very top right, feels out of place.
- Water areas at the top left and bottom right end abruptly, do something so it blends better.
- Terrain textures would make it less bland feeling.
- There are some places where water should be that there is not, I suggest filling the entire map with water and removing it at places there needs to be dry land.
Currently, The only way I know is to get a version of the beta before phase 2 and use the allin1 launcher. I am almost finished the revamp. The map will have a new name after the update.
~iTake
I really would like to play teran on this map but SC2 Allin1 can't make it work with AI. Any suggestions except waiting for the game release?