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Defence of the Universe
About
This project is implements the mechanics of Dota. With every new release it will be updated.
What realized in map:
* 1. Four heroes, Marine, Centuar Warchief, Dark Templar, Ghost. They have ...
This project is implements the mechanics of Dota. With every new release it will be updated.
What realized in map:
* 1. Four heroes, Marine, Centuar Warchief, Dark Templar, Ghost. They have 3 attributes: agility, intelligence, strength.
Marine
* Strength - 17 + 1.5
* Agility - 22 + 1.8
* Intelligence - 26 + 2.6
He has four abilities: Electric Current, Electric Shock, Marine Shield, Stimpack. In addition there is the ability of add +2 permanent bonus to each attribute. There is 10 levels.
1. Electric Current - Let an Electric Current which is jumped from one unit to another in radius 500 and dealing damage.
2. Electric Shock - Throws a bomb that explodes and creates an Electric Shock in a radius of 200. All units are under the effect of shock are in the stun and receive damage.
3. Marine Shield - Permanently increase health and mana of Marine.
4. Stimpack - Injects the unit with powerful stimulants that increase attack and movement speed for 10 seconds. Injures the unit for % of the unit's health and mana.
Centuar Warchief
* Strength - 23 + 2.6
* Agility - 15 + 2
* Intelligence - 15 + 1.6
He has four abilities: Hoof Stomp, Double Edge, Return, Great Fortitude.
1. Hoof Stomp - Slams the ground, stunning and damaging nearby enemy land units.
2. Double Edge - The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at melee range, and it damages both the Warchief and the enemy unit.
3. Return - The Centaur Warchief immediately counters every attack against him with a swift strike.
4. Great Fortitude - The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.
Dark Templar
* Strength - 17 + 2.0
* Agility - 24 + 2.9
* Intelligence - 14 + 1.3
He has four abilities: Blocking Sphere, Blink, Paradise Speed and Permanent Cloak.
1. Blocking Sphere - Creates a sphere of radius 400, which blocks the path. Blocks only area of the same height as the caster.
2. Blink - Teleports the Dark Templar to a nearby target location. Range - 800.
3. Paradise Speed - Increase attack speed of Dark Templar.
4. Permanent Cloak - Dark Templar becomes permanently invisible when not attacking and don't get damage.
Ghost
* Strength - 16 + 1.7
* Agility - 21 + 2.9
* Intelligence - 15 + 2.6
He has four abilities: Sniper Round, Sniper Rifle, Critical Strike and EMP Round.
1. Sniper Round - a carefull shot, dealing damage. Range - 1000.
2. Sniper Rifle - increase attack range of sniper rifle.
3. Critical Strike - gives a chanse to deal 1.5 times damage on an attack.
4. EMP Round - creates an electromagnetic pulse that drains energy from units in the targeted area. Cloaked units hit by EMP are revealed for 10 seconds. Range 1000.
Mechanics
* 2.You have to wait a designated time (your level x 4 seconds) until your hero revive at your base fountain. You can rebuy your hero in circle of power for 250 minerals. At the moment forgetting learned abilities and artifacts, only experience of hero.
* 3. The hero has inventory with six slots. With the purchase of artifacts at once fall in inventory hero. You can sell items. Items now stacks. Items stores in inventory hero.
* 4. Five basic stores: Cache of Quel-thelan, Ancient of Wonders, Sena The Accesorizer, Weapons Dealer, Marketplace. Each of them is only part of the artifacts from Dota.
* 5. Complete list of artifacts that exist at the moment in the game: Belt Of Giant Strength, Blades Of Attack, Boots Of Speed, Circlet Of Nobility, Clarity Potion, Dust Of Appearance, Gauntlets Of Ogre Strength, Gem Of True Sight, Healing Salve, Helm Of Iron Will, Hyperstone, Messerschmidt's Reaver, Ogre Axe, Ring Of Health, Ring Of The Regeneration, Slippers Of Agility, Ultimate Orb, Blade Of Alacrity, Boots Of Elvenskin, Broadsword,Chain Mail, Claymore, Demon Edge, Eaglehorn, Energy Booster, Gloves Of Haste, Ironwood Branch, Javelin, Mantle Of Intelligence, Mithril Hammer, Mystic Staff, Plate Mail, Point Booster, Quarterstaff, Ring Of Protection, Robe Of The Magi, Sacred Relic, Sobi Mask, Staff Of Wizardry, Vitality Booster, Void Stone. Clarity Potion and Healing Salve not working properly at this time. If you take the artifact, then you will be the effect of regeneration after a while it will end, but if you throw item and take it again, the effect will again be on you. Items at the moment not stack. I.e. if you buy two identical artifacts, then the effect will be only one. Complete information on the items can be found here
o Recipe Item: Bracer(Requires:Circlet of Nobility, Gauntlets of Strength)
* 6. Towers. For Paradise: Thermal Tower Level 1, Thermal Tower Level 2, Thermal Tower Level 3, Thermal Tower Level 4. For Hell: Acid Tower Level 1, Acid Tower Level 2, Acid Tower Level 3, Acid Tower Level 4.
* 7. Buildings on the base. For Paradise: Well of Life, Nexus, Stargate, Gateway, Forge, Robotics Facility, Pylon. For Hell: Hell's Well Of Life, Hive, Hydralisk Den, Infestation Pit, Nydus Worm, Roach Warren, Spawning Pool.
* 8. Lane creeps. For Paradise: Zealot, Stalker, Immortal, Zealot Mega, Stalker Mega, Immortal Mega. For Hell: Zergling, Hydralisk, Roach, Zergling Mega, Hydralisk Mega, Roach Mega.
* 9. Commands in game:
1. -lvlup Level up your hero.
2. -lvlup xx When xx - number>=24. Increases the level of your hero to the last.
3. -minerals xxxx Give you xxxx minerals.
4. -ms Show movement speed of hero.
5. -clear Clear all text messages.
* 10. For killing creeps hero gets minerals and experience in a range 10(as 1000 range in Dota). Complete information on these data can be found here. You can deny creeps. For denying creeps hero gets low experience.
* 11. For killing of buildings and towers, you get minerals.
* 12. Clock that shows time of day. Full cycle passes for 900 seconds of real time.
* 13. The relief maps are now very close to the original. Unfortunately I was unable to make a perfect copy of the map, but it's even better that it will be different from him.
* 14. Leaderbord with ranks and info about wave.
* 15. Mechanics of misses. 25% chanse to miss if height of attacking unit < target unit.
* 16. Multiplayer game(1 on 1 only).
* 17. Four Runes: Damage Rune(+50% damage for 45 seconds), Regen Rune(restores your health by 3000 and mana by 2000 over 30 seconds), Haste Rune(+50% movement speed and lasts 30 seconds), Invis Rune(gives your hero invisibility for 45 seconds).
* 18. Neutral creeps: Drone, Banshee, Battlecruiser, Hellion, Triton, Thor Mini, Thor, Viking, Viking Small, Sentry, Red Sentry.
As you can see, I'm trying to implement the mechanics of DotA in the map. Map is still raw, so do not be surprised if you find bugs.
When creating a map, I have used materials, ideas, mods of Terrens, xhatix, Th3LaughingMan, Picklefish, Bifuu, NiNtoxicated01, JakeStake, zifoon.
Special thanks IceFrog, his map, and site http://www.playdota.com.
Good luck and have fun.
DotU - Mechanics
DotU - Dark Templar
Change Log
* 1. Fixed many bugs after new patch.(currently, not all)
* 2. Marine now have abilities: Electric Current, Electric Shock, Marine Shield, Stimpack.
* 3. Neutral creeps currently deleted from map.
* 4. Phase boots deleted, added ability teleport to any point of map.
* 5. All timers currently deleted.
* 6. Critical strike don't show.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- AoS (Dota-like)
- Author:
- KorvinGump 4
- Filename:
- Defence of the Universe 0.9e.SC2Map
- Project Page:
- Defence of the Universe
- Type:
- StarCraft 2 Map
- Size:
- 4.8 MB
- Overall Rating:
-
3 / 5 (7 votes, ranked #252) - Tags:
- custom, defence, dota, dotu, sc2, starcraft 2, ums
- Players:
- 2
- Teams:
- 2
- Favorites:
- 4
- Downloads (Total):
- 10,274
- Downloads (Daily):
- n/a
- Submitted By:
- KorvinGump 4
- Discovered On:
- July 19, 2010
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Defence of the Universe
Defence of the Universe 0.9e.SC2Map (4.8 MB)
- Released:
- July 19, 2010
- Downloads:
- 10,274
- Direct Link:
Rating
- Opinion:
7 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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Map Variants
Name | Mode |
---|---|
Defence of the Ancients None |
None None |
User Comments
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Good Job!
does this works with SCALLin1??
can i play against a ai-less enemy? just for the test?
190.46.186.xxx
Develop maps closed :( . If you want to be my successor, I can send you a map of where nearly a four new hero. Good-bye, you will not soon see me.
From Warcraft 3 of course. Exported from wc3 and imported in sc2 with .m3 utility.
where you get the centaur model ?
222.164.107.xxx
Hi all. Want to share new warcaft 3 armor system, that i will implement in future version of my map. You can get additional information and download map here.
@Syryuu: Seriously? that's amazing!!!
Hello everyone.
My map is almost ready and I need people who can test my map in a closed beta test to find bugs. I created a blog dedicated to my map dotu.blog.com, where you can find lots of interesting information about the new chips, which will appear in version 1.0. After several days of testing or may be week, I'll publish map into public on battle.net. You can sign up on beta test here. Beta testing will begin on August 15. I will contact you when I'm ready. I will not be home until the 15 th, so do not be surprised if I do not respond to your message.
And lastly a new video of my map, where you'll see a new system of lighting, day and night.
I agree, keep this crap outta SC2!!
It might just be with me but after you destroy the first tower creeps just seem to run by each other in the lanes
What a great idea i hope that this map will develope even more HEHEHE thank you...
Problem is in hero "oscillation" across targeted enemy.
Hi Kosheus.
The problem can only be if you want to throw out phase boots from the inventory. What else could be the problem? This problem is normal because with phase boots you have a maximum movement speed.
There is the major targeting problem with dark temlar wearing phase boots.
i like this map but it's to easy to win it :( you should make many enemy units and the structeres very stronger and if a Barrack is destroyed no units should be spawned :D
127.0.0.xxx
very interesting hero but of course if you make skintone and animation for him :)
like this one in your site
IMO its better that you create SC2 heroes instead of WC heroes.
May not be much now, but this map has great potential in the future.
Keep it up!
Korvin, as soon as I get some time (probably this week) I'll take a look at why your image didn't load. It automatically pulls it from the map and generates the preview image used on the site usually.
I also gave 2/5.
So wath is the difference then?
This game is far from complete.
And very dul to play at this moment.
I rated this game for the fun it gave me now, not for the potential gameplay it maybe will give me in 1 or 2 years.
How i can this map daownload?
127.0.0.xxx
@KorvinGump
this is GREAT map, keep it up
preview image will load automatically from map, you cant change it here .
That's different, you didn't factor in the idea that it's designed to be a final product like he did. You rated it within reason, he didn't.
Well, thank you for the effort you've put into this, but I think that SC2 would allow you to really focus on improving dota-style gameplay, rather than trying to make as accurate a port as possible. 2/5 for now, but I'll be curious enough to check back to see if this develops into something better.
How i can change preview image?
One thing that you could add in the next version could be a save feature as I got up to level 13 and by then I had, had enough of playing.