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About
Remake of the old classic, Cube TD for WC3, by CordialSpam.
What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you ...
Remake of the old classic, Cube TD for WC3, by CordialSpam.
What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you want to stand a chance on the higher difficulty settings, you'd better be ready to understand and abuse the pathing, block the mobs from doing what they want and force them to do your bidding and take the long way around your maze - and preferably run through it two or three times before they get out on the other side.
Up to 8 players try to keep 30 waves of mobs away from the center, using 5 kinds of towers, 3 of which are upgradeable.
Other features include:
- Four difficulty settings
- Selling of towers
- Working range indicators, for easier maze decision making
- Snaring of flying units; bring them down to the ground and stop them dead in their track
- Anti-blocking triggers that keeps the game rolling even if you fuck up
- and Awesome awesome gameplay!
Change Log
v0.95b
* Fixed ground tower placement range indicators
* Fixed small Help UI bug
* Made the Sturdy Ground Tower work again
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive) Defense (Team)
- Author:
- slightlyrandom 2
- Filename:
- Cube_Defense_v095b.SC2Map
- Project Page:
- Cube TD
- Type:
- StarCraft 2 Map
- Size:
- 967.1 KB
- Overall Rating:
-
3 / 5 (3 votes, ranked #541) - Tags:
- cube, defense, maze, tower
- Players:
- 8
- Favorites:
- 1
- Downloads (Total):
- 1,750
- Downloads (Daily):
- n/a
- Submitted By:
- slightlyrandom 2
- Discovered On:
- July 20, 2010
Share Map
- JavaScript Widget:
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Cube TD
Cube_Defense_v095b.SC2Map (967.1 KB)
- Released:
- July 20, 2010
- Downloads:
- 1,750
- Direct Link:
(No Preview Available)
Rating
- Opinion:
3 votes considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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I had the something along the lines like Hellionn, however I don't think its something you can fix, as I believe its the AI that fucks up at pathing the unit through the maze.
(I made the bug happen by making a 1 entrance spiral at the "island")
127.0.0.xxx
I can't seem to replicate this bug, but I did try to fix it nevertheless. It shouldn't do this in v0.3 and beyond, although as far as I can see it shouldn't in v0.2 either.
If you experience what Hellionn describes above, would you please let me know what you did in more detail?
Either here, or in an email to CubeTD@gmail.com
Thanks
127.0.0.xxx
There was a problem with the enemies walking through the maze i made and wouldnt walk the path and just stayed in a random spot. There was no blocking, just that it was a rather long path.
127.0.0.xxx