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- Wasteland Haven V0.3.3
Wasteland Haven V0.3.3
Rank 1,333 out of 2,924 in StarCraft 2
This map is part of the Wasteland Haven project.
A newer version of this map, Wasteland Haven V0.3.6, is available.
About
Announcement:
This map is hosted on http://kobgamerz.info.
I am currently looking for someone who can do a review for this map so I can figure out what I can improve about it. Changelog coming later.
Description:
Forward player more likely to be first rushed/attacked. Easy access for support. Additional resources are easy to control. Control of the high ground is crucial to your sucess. Watch Towers overlook the center of the map and also various other parts.
Meta
- Map Style:
- Melee
- Categories:
- Strategy Unfinished
- Author:
- iTake 2
- Filename:
- Wasteland Haven 0.3.3 Playable.SC2Map
- Project Page:
- Wasteland Haven
- Type:
- StarCraft 2 Map
- Size:
- 1.7 MB
- Overall Rating:
-
4 / 5 (2 votes, ranked #668) - Tags:
- 2v2, havana, large, map, melee, sc2, shores
- Players:
- 4
- Teams:
- 2
- Favorites:
- 0
- Downloads (Total):
- 918
- Downloads (Daily):
- n/a
- Submitted By:
- iTake 2
- Discovered On:
- July 27, 2010
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Wasteland Haven V0.3.3
Wasteland Haven 0.3.3 Playable.SC2Map (1.7 MB)
- Released:
- July 27, 2010
- Downloads:
- 918
- Direct Link:
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Install automatically with NIBBLER
(No Preview Available)
Rating
- Opinion:
2 votes considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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I really would like to play teran on this map but SC2 Allin1 can't make it work with AI. Any suggestions except waiting for the game release?
Currently, The only way I know is to get a version of the beta before phase 2 and use the allin1 launcher. I am almost finished the revamp. The map will have a new name after the update.
~iTake
Looks promising. Things I noticed in the editor:
- Unnecessary strip of land at the very top right, feels out of place.
- Water areas at the top left and bottom right end abruptly, do something so it blends better.
- Terrain textures would make it less bland feeling.
- There are some places where water should be that there is not, I suggest filling the entire map with water and removing it at places there needs to be dry land.
Oh, found something else.
- The cliffs at the northwestern island aren't consistent.
As in, the islands cliffs aren't all man-made, and some around it aren't organic.
What's 0.3.3 alter?
Oh, and what's the point of this?
It doesn't really seem necessary. If it's to make a shorter/safer path, I think it should only have 1 destructible rocks. I wouldn't want to bother having to destroy 2 rock formations just to get from point A to point B, I'd rather take the long way. But I'm not really a high level player, so what do I know?
All changelogs are available on the loading screen. Sorry if that wasn't clear.
The middle is a area that is almost required for you to hold if you want to secure your gold expansions. Putting destructable rocks there makes it diffucult to harass your gold expansions from the back without being noticed.
nice map;-)