Remake of the WCIII map Hell TD
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
-==Now in Beta phase==-
Current ...
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Remake of the WCIII map Hell TD
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
-==Now in Beta phase==-
Current features:
[*]40 Creep Waves
[*]1-8 Players
[*]Players vote for difficulty on map start! (70 / 85 / 100 / 120 % Creep HP)
[*]Lives are calculatet at the beginning the following way: 20+(Players*5)!
[*]Enemy kills give money based on current wave!
[*]Your income is shared with your neighbour!
[*]There are now fast and boss waves!
[*]Typing "-getlost" will destroy every tower in your territory that isn't your own! (To HELL with these kill stealers ;D)
[*]You can sell your tower for 75% of what you paid including upgrade costs!
[*]Vote kick system to kick noobs/afk/whatever reason!
Tower:
[*]Anti-Air Turret (Level 1-10)
[*]Arrow Tower (Level 1-20)
[*]Bouncing Tower (Level 1-20)
[*]Chaos Tower (Level 1-20)
[*]Siege Tower (Level 1-20)
[*]Stormy Tower (Level 1-10)
[*]Flaming Trap (Level 1-2)
[*]Frosty Tower (Level 1-2)
[*]Upgrade Tower
-->[*]Speed Buff Tower (Level 1-3)
-->[*]Damage Buff Tower (Level 1-3)
Planned additional features of coming final version:
[*]Sorted Leaderboard for a proper view who has the most kills
(Original WCIII map by SuPeR-HuMaN and Raigne, edited by ZzyzzyxX)
Kick ass map :D
Nice release, thanks for the work Fropper.
Suggestions(last one is personal):
-Add and "acid" Tower, maybe roach->Queen->Helion(??)->infestator.
-Both Acid Tower and Fire trap should do % Damage and not a Fixed amount.
-I know it's a port from a Warcraft 3 TD Map, but, can you remove the War3 themed things?(for example Bullet Tower instead of Arrow Tower)
New version out:
* Added Chaos Tower (Level 6-20)
* Chosen difficulty now gets displayed in the leaderboard
* other small fixes
Leaderboard bug will be fixed in next release.
I know the balancing isn't finished, but before I try to balance all correctly I'll first implement all towers. Otherwise I have to rebalance all the towers everytime I add another one.
And yes the trap is working as intended, just place it on the creeps path. Since v0.12 there is even a range indicator on placement. And remeber the trap only affects ground units
Small Bug:
When minimize Scoreboard and Maximize it again, Scores are not visible, until new wave come.
Balance:
-Arrow Towers are the best towers, best damage*speed/cost ratio overall. You can just spam this tower and win.(100% HP,29 lifes left, only one of the 25 got trought it.)
-Bounce Towers should do more damage (without pierce).
-Siege Towers should shoot faster and reduce the upgrade cost.
-Does fire trap work at all?
@terran58: fixed that
thank you for difficulty option
if i delay choosing difficulty for 3 sec, the game will start with normal diff
give more time to player for selection :)
maybe 10 sec, thanks again
New Version out with lots of changes/fixes!
* Players vote for difficulty on map start now! (70 / 85 / 100 / 120 % Creep HP)
* Triggers reorganized to improve efficiency and decrease mapsize about approximately 100kb
* Changed savetype, that cut the filesize to almost 1/2 its former size! (so together with trigger reorganization down from 1200kb to just about 600kb!!)
* Towers now have range indicator on placement
* Creeps now have (more) armor, so the chaos tower has an advantage over the siege tower (besides it's bigger splash area)
* Arrow Tower's arrows pierce through the enemies armor
* Anti-Air Turret deals chaos damage
* Waves spawn now simultaneously for all players
* Kick option now works properly, still error message on killed units though (works flawless nonetheless)
@wtfisright:
of course the map is beatable. just played it 2 hours ago for bughunting and i ended up with 15 lives left
@terran58:
maybe i'll add a difficult selection. original version dind't had one and as the name states it's supposed to be hard :P
on the other hand too few will want to play it on battle.net when most of the players can't beat it
next version will be ~100 kb smaller, optimized the triggers and got rid of some unused
I haven't touched the balancing from v10 to v11. don't know why you have problems with this version :P
difficulty option plz , this is very hard for me :D
i didnt say i have problem with this version, i asked for diff option(easy, normal, hard) because i always have problem with difficulty of this map :)
New version has the first five chaos towers. these towers are a slower but more powerful attacking version of the siege towers which ignore the creep's armor.
i'll try this map when i get home..downloading this in the office..haha :)
very lame way of getting popularity
Fropper thanks for new version
Nashoa whats your problem ???
you scored all best things in this site with 3 star !!!
ALLin1 the best launcher for SC2 in the world and GreenTea AI, best AI right now and other very cool maps ??!!
acting like this could ruin your map prestige .
edit:
nvm, was fixed
map is now harder, i beat it with 18 lives left
very cool, thanks for this map
waiting for new towers and new versions