Hell TD v0.23


Rank 710 out of 2,924 in StarCraft 2
This map is part of the Hell TD project.

Map Variants

Name Mode
TD
None
None
None

Team Information

None

  • Neutral (None)

User Comments

Newest First | Oldest First

Page 2
  • In response to Hell TD

    Kick ass map :D

    Corporal
    avatar
  • In response to Hell TD

    Nice release, thanks for the work Fropper.

    Suggestions(last one is personal):

    -Add and "acid" Tower, maybe roach->Queen->Helion(??)->infestator.

    -Both Acid Tower and Fire trap should do % Damage and not a Fixed amount.

    -I know it's a port from a Warcraft 3 TD Map, but, can you remove the War3 themed things?(for example Bullet Tower instead of Arrow Tower)

    Corporal
    avatar
  • Project Contributor In response to Hell TD

    New version out:
    * Added Chaos Tower (Level 6-20)
    * Chosen difficulty now gets displayed in the leaderboard
    * other small fixes

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • Project Contributor In response to Hell TD

    Leaderboard bug will be fixed in next release.
    I know the balancing isn't finished, but before I try to balance all correctly I'll first implement all towers. Otherwise I have to rebalance all the towers everytime I add another one.
    And yes the trap is working as intended, just place it on the creeps path. Since v0.12 there is even a range indicator on placement. And remeber the trap only affects ground units

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • In response to Hell TD

    Small Bug:

    When minimize Scoreboard and Maximize it again, Scores are not visible, until new wave come.

    Balance:

    -Arrow Towers are the best towers, best damage*speed/cost ratio overall. You can just spam this tower and win.(100% HP,29 lifes left, only one of the 25 got trought it.)

    -Bounce Towers should do more damage (without pierce).

    -Siege Towers should shoot faster and reduce the upgrade cost.

    -Does fire trap work at all?

    Corporal
    avatar
  • Project Contributor In response to Hell TD

    @terran58: fixed that

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • In response to Hell TD

    thank you for difficulty option

    if i delay choosing difficulty for 3 sec, the game will start with normal diff

    give more time to player for selection :)

    maybe 10 sec, thanks again

    Captain
    avatar
  • Project Contributor In response to Hell TD

    New Version out with lots of changes/fixes!

    * Players vote for difficulty on map start now! (70 / 85 / 100 / 120 % Creep HP)
    * Triggers reorganized to improve efficiency and decrease mapsize about approximately 100kb
    * Changed savetype, that cut the filesize to almost 1/2 its former size! (so together with trigger reorganization down from 1200kb to just about 600kb!!)
    * Towers now have range indicator on placement
    * Creeps now have (more) armor, so the chaos tower has an advantage over the siege tower (besides it's bigger splash area)
    * Arrow Tower's arrows pierce through the enemies armor
    * Anti-Air Turret deals chaos damage
    * Waves spawn now simultaneously for all players
    * Kick option now works properly, still error message on killed units though (works flawless nonetheless)

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • Project Contributor In response to Hell TD

    @wtfisright:
    of course the map is beatable. just played it 2 hours ago for bughunting and i ended up with 15 lives left

    imageimage

    @terran58:
    maybe i'll add a difficult selection. original version dind't had one and as the name states it's supposed to be hard :P
    on the other hand too few will want to play it on battle.net when most of the players can't beat it

    next version will be ~100 kb smaller, optimized the triggers and got rid of some unused

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • Project Contributor In response to Hell TD

    I haven't touched the balancing from v10 to v11. don't know why you have problems with this version :P

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • In response to Hell TD

    difficulty option plz , this is very hard for me :D

    FropperI haven't touched the balancing from v10 to v11. don't know why you have problems with this version :P

    i didnt say i have problem with this version, i asked for diff option(easy, normal, hard) because i always have problem with difficulty of this map :)

    Captain
    avatar
  • Project Contributor In response to Hell TD

    New version has the first five chaos towers. these towers are a slower but more powerful attacking version of the siege towers which ignore the creep's armor.

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • In response to Hell TD

    i'll try this map when i get home..downloading this in the office..haha :)

    Corporal
    avatar
  • In response to Hell TD

    very lame way of getting popularity

    Corporal
    avatar
  • In response to Hell TD

    Fropper thanks for new version

    Nashoa whats your problem ???

    you scored all best things in this site with 3 star !!!

    ALLin1 the best launcher for SC2 in the world and GreenTea AI, best AI right now and other very cool maps ??!!

    acting like this could ruin your map prestige .

    Captain
    avatar
  • Project Contributor In response to Hell TD v0.10

    edit:
    nvm, was fixed

    Sergeant
    avatar
    Battle.net
    Name:
    Fropper.967
    Realm:
    Europe
  • In response to Hell TD v0.10

    map is now harder, i beat it with 18 lives left

    Registered User
    avatar
    Battle.net
    Name:
    Nashoa.788
    Realm:
    Europe
  • In response to Hell TD v0.09

    very cool, thanks for this map

    waiting for new towers and new versions

    Captain
    avatar
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