The Space Bandido's Hideout
Rank 1,069 out of 2,924 in StarCraft 2
This map is part of the The Space Bandido's Hideout project.
Map Variants
Name | Mode |
---|---|
Melee FFA None |
None None |
Team Information
None
- Neutral (Neutral)
- Player 1 (Human)
- Player 2 (Human)
- Player 3 (Human)
- Player 4 (Human)
User Comments
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Download the new version the main change to it is that players can no longer build structures in the maze itself. This map is somewhat still in construction but need people to play it and tell me how to improve it.
this map is not really a melee map... it does not meet the requirements to be one since it has custom things in it and the rules of contest said clearly that you must make a melee map not custom
EDIT: since it is not an actual melee map i will rate it 2 till you make it melee and playable(i really think the maze pisses off players alot and the space is too narrow allowing only close encounter units to be used
Made changes to the map per your suggestions. The maze should not be as frustrating. I am still looking for way to create a better ai for flying units so they don't keep flying into the walls. Hopefully I can find a solution.
this shouldn't be a meelee map...
why don't you make it Rpg/shooter with objectives like CTF or deathmatch?
You could make race specific units so that players could choose, but being reasonable..
that map looks funny:-D