21-Aug-2010
-Added Xel'naga Towers for more map vision/control.
-Some minor change to terrain high.
20-Aug-2010
- Reduced High Yield Minerals chunks to the meele standar.(from 8 to 6)
-Added Doodads and more Terrain details.
15-Aug-2010
-Change form of the 8 Main Bases.
-Corrected width of 2 "Sencondary" Bases.
-Added more textures and Doodads.
8-Aug-2010
-Compatible with SC2 Release.
-Remake of 60% of the map.
-Added 4 Blue bases.
-All Gold Bases completely remade.
-Added More textures and doodads.
-More of the minerals tweaked for standar mine times.
14-Jul-2010
-Compatible with Patch 16+(Beta Phase 2)
-Added MORE Doodads and a lot of work in the Terrain.
-Increased LoS-Blocked Areas in all Main Bases.
9-Jun-2010
-Added TONS of textures & Doodads.
-Fixed misplaced Vespene in 4 of the secondary expansions.
-Fixed misplaced startpoints 4&8.
23-May-2010
-Changed map status to Meele Galaxy standar (thanks for the help)
22-May-2010
-Added flavor text in Map description.
-Fixed misplaced Debris.
-Fixed misplaced Startpoint.
-Modified mineral formations in the corners.
21-May-2010
-Add more Terrain & Doodads
-Change the Main Bases Resources in to a Full Meele map.
20-May-2010
Continuing Map Deconstruction:
-More Terrain
-More Doodads
16-May-2010
-Added more Terrain Textures.
-Starting Map "deconstruction(More "Natural Generated" Terrain)
14-May-2010
-Add Terrain Textures.
-Removed extra Gas from start points.
8-May-2010
-HOLY SHIT BATMAN 2.5++MB!!!!(Textures removed)
-Small change in the ramps from 2nd to 3rd StartPoint (Width corrected).
7-May-2010
-FIX COMPATIBILITY WITH SC-Allin1Tool
-Removed debris in the 8th Start point ramp.
-Balance free space behind minerals in StartPoints 4,5,6 and 7.
-Add decorations and terrains.