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- Xel'Naga Labyrinth v1.4
Xel'Naga Labyrinth v1.4
About
Melee 1v1 skirmish map. Mirroring done by hand. See "Features" section below for details.
PLEASE CLICK "SHOW FULL DESCRIPTION" to see full-sized map preview.
You CAN play this map on Battle.net ...
Melee 1v1 skirmish map. Mirroring done by hand. See "Features" section below for details.
PLEASE CLICK "SHOW FULL DESCRIPTION" to see full-sized map preview.
You CAN play this map on Battle.net - create a custom game and search for "Xel", then click on "Xel'Naga Labyrinth". If you would like to try the map vs a human opponent feel free to PM me (start) and I'll try and arrange a game :)
Map Overview:
Click here to see the image at full resolution
The map files are regularly updated here, but for the latest version of the map as it is released, log on to SC2, select "Create Custom Game", and type the first few letters of the map.
Features:
- Optimized file size for very fast loads (just over 200 KB map file size compared to over 2 MB for some user-created melee maps)
- Multiple pathways to the enemy to allow varied strategies and gameplay possibilities
- Destructible rock backdoors for additional attack options
- Lucrative high yield expansions overlooked by Xel'Naga watchtowers to reward map control
- Detailed doodads and textures for a visually rich play experience
- Hand-crafted symmetry for optimal balance and visual effect
Full Description:
Your base is easy to defend. Expansions are located nearby. Multiple paths connect you to the enemy. Watch towers overlook the central battlefield and lucrative high yield resources. Islands hold additional resources.
Additional Notes:
Not to be confused with (2) Xel'Naga Caverns, an official Blizzard map. Please rate and comment!
Change Log
[b]v1.4[/b]
General
- Increased horizontal and vertical map bounds to provide space for air units.
Cosmetics
- Various doodads and foliage added for visual effect.
[b]v1.3[/b]
General
- ...
v1.4
General
- Increased horizontal and vertical map bounds to provide space for air units.
Cosmetics
- Various doodads and foliage added for visual effect.
v1.3
General
- Increased vertical map bounds for full vertical symmetry.
Cosmetics
- Complete redesign of the edge area of the map. Map edges are now water areas. This change alone does not affect gameplay.
- Fixed a couple of terrain edges for symmetry.
Gameplay
- Decreased ramp size.
Technical
- Optimized file size.
v1.2
General
- Fixed game mode. The default is now melee 1v1.
v1.1
General
- Fixed player properties.
v1.0
General
- Base version.
Meta
- Map Style:
- Melee
- Categories:
- (No categories yet)
- Author:
- start 3
- Filename:
- 416d3e91471cd3862f0019722153626a56399b240030ea4aa091f35a1632d8...
- Project Page:
- Xel'Naga Labyrinth
- Type:
- StarCraft 2 Map
- Size:
- 226.8 KB
- Tags:
- 1v1, expansion, islands, kulas, labyrinth, map, melee, naga, path, ravine, steppes, war, xel, xel'naga, xelnaga
- Players:
- 2
- Tileset:
- BelShir
- Dimensions:
- 192x176
- Favorites:
- 0
- Downloads (Total):
- 451
- Downloads (Daily):
- n/a
- Submitted By:
- start 3
- Discovered On:
- Aug. 23, 2010
Share Map
- JavaScript Widget:
-
Xel'Naga Labyrinth v1.4
416d3e91471cd3862f0019722153626a56399b240030ea4aa091f35a1632d831.s2ma (226.8 KB)
- Released:
- Aug. 23, 2010
- Downloads:
- 451
- Direct Link:
Rating
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Your Rating
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Achievements
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Team Information
None
- Neutral (Neutral)
- Player 1 (Human)
- Player 2 (Human)
User Comments
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