This is an epic-sized map. All players starts with a defensive position, expansions are a little bit far to reach. Best played with 4v4, 2v2, or 2v2v2v2 mode. 1v1 isn't recommended. Caution, portions ...
This is an epic-sized map. All players starts with a defensive position, expansions are a little bit far to reach. Best played with 4v4, 2v2, or 2v2v2v2 mode. 1v1 isn't recommended. Caution, portions of this map contains some no-fly-zone areas, so ground units will have more roles too.
This is the Nibbits version, which means each players started with the standard 8 minerals and 2 vespine geysers. The non-Nibbits (original) version was designed to prolong the battle (have insane amounts of minerals & geysers), the very reason why i gave the map's name as Zaraki no Kenpachi.
Change Log
V.1.06 - This is a major update. - Most grounds started from outside the base to the center are re-arranged. - Added 1 more expansion for each player. - Improved dioramas. - Added back-door route to cornered players' base, marked with blue flames.
This map is kinda no fun... mostly because you made like 1/4 of it then you copy and pasted it that 1/4 again and again. Why did you put a no fly zone on every border ? Mutas are now less effective on the map and that includes all other air type units... You forced all air units go where marines and any other AA unit can travel meaning death for the air. Surprise attacks can not be made because of this anymore... Harass is almost limited to ground units only and that takes away the fun.
EDIT: remove the no air zones near the borders?(in the middle it's ok)
First of all, this is a symmetric map. The very reason i am making this map is to be symmetrical as possible, and it is my purpose in the first place. I shape the ground for each side, count them grid by grid to make them equal and balanced for each team. No shorter nor longer route for each team.
Second, copy paste does not include Terrain, textures, object's height and direction/rotation. There are 1126 objects in my map (829 doodads and 327 units), all objects in my map are not entirely snapped-to-grid / on default height / default scale / default color, i need to adjust/check them one by one (height, rotation, position X/Y, scale X/Y/Z, color) so they all equally positioned for each team.
Third, i put a "caution" up there to warn people about the no fly zones, this again is the rule on my map.
I don't mind the perfect symmetry, this map is certainly an interesting experiment. I honestly don't have enough SC2 buddies online at any given time to try and fill this pig up for a game, so I haven't tried it.
Let me say: the map is interesting and your presentation is EXCELLENT! Nice work
I find the terrain placement very very good. Incredibly colossus/reaper friendly. I think that the minerals could be in a more interesting formation tho, and many of the destructible rocks are unnecessary. Could maybe use a small bit of texturing work so its not so flat on the sections of each level, but that doesn't matter that much. Nice map, like the spiral layout!
This map is kinda no fun... mostly because you made like 1/4 of it then you copy and pasted it that 1/4 again and again. Why did you put a no fly zone on every border ? Mutas are now less effective on the map and that includes all other air type units... You forced all air units go where marines and any other AA unit can travel meaning death for the air. Surprise attacks can not be made because of this anymore... Harass is almost limited to ground units only and that takes away the fun.
EDIT: remove the no air zones near the borders?(in the middle it's ok)
Hello Zakusho.
First of all, this is a symmetric map. The very reason i am making this map is to be symmetrical as possible, and it is my purpose in the first place. I shape the ground for each side, count them grid by grid to make them equal and balanced for each team. No shorter nor longer route for each team.
Second, copy paste does not include Terrain, textures, object's height and direction/rotation. There are 1126 objects in my map (829 doodads and 327 units), all objects in my map are not entirely snapped-to-grid / on default height / default scale / default color, i need to adjust/check them one by one (height, rotation, position X/Y, scale X/Y/Z, color) so they all equally positioned for each team.
Third, i put a "caution" up there to warn people about the no fly zones, this again is the rule on my map.
Thank you for your comment.
Edit: Pardon my bad English.
I don't mind the perfect symmetry, this map is certainly an interesting experiment. I honestly don't have enough SC2 buddies online at any given time to try and fill this pig up for a game, so I haven't tried it.
Let me say: the map is interesting and your presentation is EXCELLENT! Nice work
I'm kinda new in this. How can u change that background?
Real Nice!
Like It A Lot,
The No Air Is So That The Enemy Can't Rush 2 Sides (Or 3) At Once.
*VERY GOOD 4.5/5*
--Jopika
@Jopika: Thank you very much. Glad you like it.
nice map!
I find the terrain placement very very good. Incredibly colossus/reaper friendly. I think that the minerals could be in a more interesting formation tho, and many of the destructible rocks are unnecessary. Could maybe use a small bit of texturing work so its not so flat on the sections of each level, but that doesn't matter that much. Nice map, like the spiral layout!