Zaraki no Kenpachi v.1.07 (Nibbits)


Rank 255 out of 2,924 in StarCraft 2
This map is part of the Zaraki no Kenpachi (Nibbits) project.

Map Variants

Name Mode
Melee 1v1
None
None
None
Melee 2v2
None
None
None
Melee 3v3
None
None
None
Melee 4v4
None
None
None
Melee FFA
None
None
None
Co-op Very Easy
None
None
None
Co-op Easy
None
None
None
Co-op Medium
None
None
None
Co-op Hard
None
None
None
Co-op Very Hard
None
None
None
Co-op Insane
None
None
None
Melee 2v2v2v2
None
None
None

User Comments

Newest First | Oldest First

  • I find the terrain placement very very good. Incredibly colossus/reaper friendly. I think that the minerals could be in a more interesting formation tho, and many of the destructible rocks are unnecessary. Could maybe use a small bit of texturing work so its not so flat on the sections of each level, but that doesn't matter that much. Nice map, like the spiral layout!

    Private
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  • nice map!

    Private
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  • Project Contributor In response to Zaraki no Kenpachi (Nibbits)

    @Jopika: Thank you very much. Glad you like it.

    Registered User
    avatar
    Battle.net
    Name:
    Morrigan
    Realm:
    Southeast Asia & ANZ
  • Real Nice!

    Like It A Lot,

    The No Air Is So That The Enemy Can't Rush 2 Sides (Or 3) At Once.

    *VERY GOOD 4.5/5*

    --Jopika

    Registered User
    avatar
  • Project Contributor In response to Zaraki no Kenpachi v.1.07 (Nibbits)

    @dimfish: Thank you very much. Please let me know if you found some bugs, like units passing through objects, fences, etc.

    @kannon_ball: I would like to help, but i don't really know which background you mean. If you mean the map's background, try changing the Texture Set.

    Thank you for your comments.

    Registered User
    avatar
    Battle.net
    Name:
    Morrigan
    Realm:
    Southeast Asia & ANZ
  • I'm kinda new in this. How can u change that background?

    Corporal
    avatar
  • I don't mind the perfect symmetry, this map is certainly an interesting experiment. I honestly don't have enough SC2 buddies online at any given time to try and fill this pig up for a game, so I haven't tried it.

    Let me say: the map is interesting and your presentation is EXCELLENT! Nice work

    Private
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    Battle.net
    Name:
    dimfish#490
    Realm:
    US Beta
  • Project Contributor In response to Zaraki no Kenpachi (Nibbits)

    Hello Zakusho.

    First of all, this is a symmetric map. The very reason i am making this map is to be symmetrical as possible, and it is my purpose in the first place. I shape the ground for each side, count them grid by grid to make them equal and balanced for each team. No shorter nor longer route for each team.

    Second, copy paste does not include Terrain, textures, object's height and direction/rotation. There are 1126 objects in my map (829 doodads and 327 units), all objects in my map are not entirely snapped-to-grid / on default height / default scale / default color, i need to adjust/check them one by one (height, rotation, position X/Y, scale X/Y/Z, color) so they all equally positioned for each team.

    Third, i put a "caution" up there to warn people about the no fly zones, this again is the rule on my map.

    Thank you for your comment.

    Edit: Pardon my bad English.

    Registered User
    avatar
    Battle.net
    Name:
    Morrigan
    Realm:
    Southeast Asia & ANZ
  • This map is kinda no fun... mostly because you made like 1/4 of it then you copy and pasted it that 1/4 again and again. Why did you put a no fly zone on every border ? Mutas are now less effective on the map and that includes all other air type units... You forced all air units go where marines and any other AA unit can travel meaning death for the air. Surprise attacks can not be made because of this anymore... Harass is almost limited to ground units only and that takes away the fun.

    EDIT: remove the no air zones near the borders?(in the middle it's ok)

    Corporal
    avatar

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