There is a clear main route for the bulk of your army to push. Urban terrain allows for surgical strikes and small groups of units to be much more effective than on open ground. Destructible objects hide resources, positions and paths.
(Map Published on Battle net - Just search "Archi - Sky Scraper Square" in SC2 or Search "Archi - " to play any of my maps)
Well there is quite a bit of lighting effects going on, from the Doodads (like omni lighting and some of the props generate their own light), to global lighting and terrain lighting (hit F7 and then go to the lighting tab)(Or go to Window -> lighting).
Experiment with it, but the hard part is getting it all to balance. Also some lighting controls also lessen the visibility of hp/shield/energy bars for the player, a very annoying issue. You might have the lighting you want but you cant see the HP bar, or the fog of war is almost completely black, gameplay get awkward and ruined just by the lighting before any other issues.
Thank you for telling me. I'll try it myself. :-D
Well there is quite a bit of lighting effects going on, from the Doodads (like omni lighting and some of the props generate their own light), to global lighting and terrain lighting (hit F7 and then go to the lighting tab)(Or go to Window -> lighting).
Experiment with it, but the hard part is getting it all to balance. Also some lighting controls also lessen the visibility of hp/shield/energy bars for the player, a very annoying issue. You might have the lighting you want but you cant see the HP bar, or the fog of war is almost completely black, gameplay get awkward and ruined just by the lighting before any other issues.
hello, excuse me, would you please tell me how to create those light effects in melee map?