mineral,gas harvest time 0 food limit 400 ZERG: -queen reduced spawn larva cost to 12 -reduced roaches food cost from 2 to 1 -infestor reduced fungal growth cost to 50 -increased mutalisks food cost from 3 to 4 TERRAIN: -reduced ghosts emp cost to 50 -reduced helion food cost from 2 to 1 -raven reduced place auto turret cost to 35 -reduced ravens seeker missile cost to 75 -increased ravens food cost from 2 to 3 PROTOSS: -reduced psy storm cost to 40 -mother ship reduced mass recall cost to 65 -redused motherships vortex cost to 80 -increased void rays food cost from 3 to 4 -reduced zelots food cost from 2 to 1
If you think this balancing changes are way off or if you want to suggest more pls pm me or comment or send me an email on tinogripe2@yahoo.com
ps. if anyone knows how to put the start location right next to the minerals,vespine geysers let me know
I've seen people run out of minerals like that, only once and it was in SC1, 999,999,999 minerals lost, crazy what people can do when not using the correct counter units.
the middle left and right bases are highly vulnerable because they have large chokepoints.
There are only 6 players 3 up and 3 down there are no bases in the middle left and right
actually u can't it's got about 10 mineral fields stacked and they got 1000000000 minerals and the vespine geysers got 1000000000 gas :D
I've seen people run out of minerals like that, only once and it was in SC1, 999,999,999 minerals lost, crazy what people can do when not using the correct counter units.
omg xD
why should you make the templars to cast storm all at once?
the damage does not stack so...
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