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- Zone Control Ultra
Zone Control Ultra
About
I've based this map off of the original Zone Control Ultra from the original Starcraft. I didn't add any new flashy units, upgrades or anything that dramatically changed the gameplay from the ...
I've based this map off of the original Zone Control Ultra from the original Starcraft. I didn't add any new flashy units, upgrades or anything that dramatically changed the gameplay from the original. I feel the simple design on the original was a great credit to its success. Enjoy!
- The map is divided into 60 different zones. The person in control of a zone always has a bunker in the middle of it. To gain control of a zone, you will need to bring a Bunker Dispenser into it. If the zone is controlled by someone else, you will need to kill the bunker in the enemy zone and have more marines in the zone.
- Killing enemy marines grants you minerals.
- You can upgrade your weapons at the Engineering Bay to level 40; armor to 40, and you can upgrade Stimpacks and Marine Range at the Engineering Bay.
- If all your bunkers are all destroyed, you will get 250 minerals to get another. For every bunker that you destroy, you will get 150 minerals. Eliminate opponents by killing ALL of their units.
- Whoever owns a bunker in a zone owns that zone.
- Marines are created at zones you control.
- To gain control of a zone bring a Bunker Dispenser to the middle of it when it's empty.
- Upgrade your army and control zones to defeat your enemies.
Map created for SC2 by UDrew
Version 1.06
Want to practice? Don't have enough players? No problem! Today I've created an AI for the game! Just add computer player(s) to the lobby. I would describe their difficulty as Medium. Obviously they won't replace players, but they fill that gap if you want a full game of players.
Change Log
[b]Versions 1.07 - 1.09.1[/b]
Mostly upgrades to the AI system, it's still not perfect, but it'll give you a run for your money! You can now choose between Easy, Medium, or Hard ...
Versions 1.07 - 1.09.1
Mostly upgrades to the AI system, it's still not perfect, but it'll give you a run for your money! You can now choose between Easy, Medium, or Hard difficulties.
Changed costs for bunkers, they now start at 250 minerals and increase by 25 for every bunker that you own.
Raised health and lowered armor on bunkers.
Bunkers now benefit from armor upgrades.
Ghosts now benefit from weapon upgrades (.5 for every upgrade)
Fixed a bug where if your partner died and went into observer mode, the entire map would be revealed to you as well.
Versions 1.06
Want to practice? Don't have enough players? No problem! I've created an AI for the game! Just add computer player(s) to the lobby. I would describe their difficulty as Medium.
Versions 1.04/1.05
I've made various aesthetic changes that they all kind of blurred together, mostly cleaning up the loading screen or polishing the W/L records.
Added new system to W/L! After 10 games played, a players unit will not spawn the normal marines. Depending on their W/L percentage, they will begin to spawn nice looking units, such as Jim Raynor (Marine), Murloc Marine, etc. These changes will occur at 10 games played, and another upgrade at 20, or if the player have better than 50%, 60%, 70%, 80%, or 90% win percentages, they will get a different unit accordingly.
*Note* As mentioned before, this is just an aesthetic change, these other units have the exact same stats as the normal marine. Players will not be given any type of advantage due to their W/L as that wouldn't be a fair system imo. I just thought this would be a fun way to show what kind of other players you're playing against.
Various small balance tweaks.
Version 1.03
Fixed Ghost's damage as they were not doing much to marines once they started upgrading their armor.
Delay on bunker health regen was set to 30 sec (up from 10).
Added player's win/loss records to leaderboard. Hovering over a player's name will show their record in "W / L" format.
Version 1.02
Buffed bunkers so they will not be able to be taken out early in the game.
Added Ghosts to load into the bunkers. Ghosts do much higher damage, but about half the firing rate of marines. They also have a slightly longer range, but have very low health and are slower than marines to discourage using them too much outside of the bunkers.
Bumped bunker's health up to 5000 (from 2500) and armor to 25 (from 10).
Version 1.01
Various bug fixes, mostly regarding starting base placements and victory conditions.
Upgraded to Release from Beta.
Version 1.00
Beta Version 1.00
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Mass Control Strategy
- Author:
- UDrew 1
- Filename:
- Zone Control Ultra v1.09.1.SC2Map
- Project Page:
- Zone Control Ultra
- Type:
- StarCraft 2 Map
- Size:
- 357.2 KB
- Overall Rating:
-
4 / 5 (2 votes, ranked #617) - Tags:
- 2v2, 2v2v2v2, control, ultra, zone
- Players:
- 8
- Teams:
- 4
- Dimensions:
- 128x128
- Favorites:
- 1
- Downloads (Total):
- 313
- Downloads (Daily):
- 1 (ranked #354)
- Submitted By:
- UDrew 1
- Discovered On:
- June 5, 2011
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Zone Control Ultra
Zone Control Ultra v1.09.1.SC2Map (357.2 KB)
- Released:
- June 5, 2011
- Downloads:
- 313
- Direct Link:
(No Preview Available)
Rating
- Opinion:
2 votes considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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